Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        // Retrieve the building from the radial parent
        CurrentObject = RadialParent.SelectedSegment;
        CanBuild      = (!RadialParent.IsVisible && RadialParent.IsEnabled);

        if (CanBuild && CurrentObject != "")
        {
            if (PlaceholderData.Cost == 0)
            {
                PlaceholderData = Grid3D.GetObjectData(CurrentObject).Value;
            }

            CheckForRotation();
            CheckForPlace();
            CheckForDestroy();
        }
        else if (PlaceholderObject != null)
        {
            Destroy(PlaceholderObject.gameObject);
        }
    }
Esempio n. 2
0
    private void UpdatePlaceholder(Grid3D grid, Vector3Int tileLocation)
    {
        // Update the placeholder if the object is changed
        if (PlaceholderName != CurrentObject && PlaceholderObject != null)
        {
            Destroy(PlaceholderObject.gameObject);
        }

        // Create a new placeholder object if it's null
        if (PlaceholderObject == null && CurrentObject != "")
        {
            PlaceholderName = CurrentObject;
            PlaceholderData = Grid3D.GetObjectData(CurrentObject).Value;

            // Generate a copy of the object
            PlaceholderObject          = Instantiate(Grid3D.GetObjectData(CurrentObject).Key);
            PlaceholderObject.rotation = Quaternion.AngleAxis((int)PlaceholderDirection * 90, Vector3.up);
            PlaceholderObject.name     = CurrentObject + " (Placeholder)";
            PlaceholderObject.parent   = transform;

            // Make transparent
            UpdateAllMaterials(PlaceholderObject.gameObject, PlaceholderMaterial);
            CullUnnecessaryComponents(PlaceholderObject.gameObject);
        }

        bool  isValid = grid.IsObjectValid(PlaceholderData, tileLocation, PlaceholderDirection);
        Color col     = isValid ? Color.green : Color.red;

        PlaceholderMaterial.color = new Color(col.r, col.g, col.b, 0.5f);

        // Update location
        Vector3 worldLocation = new Vector3();

        grid.TileToWorld(tileLocation, out worldLocation);
        PlaceholderObject.transform.position = worldLocation;

        // Update visual
        PlaceholderObject.gameObject.SetActive(true);
    }