/// <summary> /// Checks All Conditions to See if Player Who Played Last Has Won /// </summary> /// <param name="LastPlayed">The Space Last Played.</param> public void CheckVictory(GridSpace LastPlayed) { Debug.Log("Checking Victory"); //Get Grid Parent For Future Checks Grid.Grid Parent = LastPlayed.GetComponentInParent <Grid.Grid>(); Debug.Log(string.Format("Grid to Check: {0}", Parent.name)); Debug.Log(string.Format("Space to Check: {0}", LastPlayed.DisplayStr)); bool PlayerWin = Parent.CheckRow(LastPlayed); if (!PlayerWin) { PlayerWin = Parent.CheckColumn(LastPlayed); if (!PlayerWin) { PlayerWin = Parent.CheckDiagonal(LastPlayed); } } //After All Needed Checks, If Player Won if (PlayerWin) { //End Game EndGame(TurnManager.instance.CurrentPlayer); } else { //Check to See if Grid is Full if (Parent.CheckFull()) { //If So, End in Draw EndGame(0); } else { //Move to the Next Turn TurnManager.instance.NextTurn(); } } }