Esempio n. 1
0
 public void PlaceMark(int spot, Grid.GRID_TYPE type)
 {
     try
     {
         grid.PlaceMark(spot, type);
     }
     catch (InvalidMoveException e)
     {
         throw e;
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Determine if the player won.
        /// </summary>
        /// <param name="player">What player to check for a win</param>
        /// <returns>True if the player has won and false if he player hasn't won</returns>
        public bool hasWon(Grid.GRID_TYPE player)
        {
            // Let's see if someone has won only 8 win conditions
            // Horizontal
            if (grid.GetInPosition(0) == (int)player && grid.GetInPosition(1) == (int)player && grid.GetInPosition(2) == (int)player)
            {
                return(true);
            }
            if (grid.GetInPosition(3) == (int)player && grid.GetInPosition(4) == (int)player && grid.GetInPosition(5) == (int)player)
            {
                return(true);
            }
            if (grid.GetInPosition(6) == (int)player && grid.GetInPosition(7) == (int)player && grid.GetInPosition(8) == (int)player)
            {
                return(true);
            }
            // Vertical
            if (grid.GetInPosition(0) == (int)player && grid.GetInPosition(3) == (int)player && grid.GetInPosition(6) == (int)player)
            {
                return(true);
            }
            if (grid.GetInPosition(1) == (int)player && grid.GetInPosition(4) == (int)player && grid.GetInPosition(7) == (int)player)
            {
                return(true);
            }
            if (grid.GetInPosition(2) == (int)player && grid.GetInPosition(5) == (int)player && grid.GetInPosition(8) == (int)player)
            {
                return(true);
            }
            // Diagnols
            if (grid.GetInPosition(0) == (int)player && grid.GetInPosition(4) == (int)player && grid.GetInPosition(8) == (int)player)
            {
                return(true);
            }
            if (grid.GetInPosition(2) == (int)player && grid.GetInPosition(4) == (int)player && grid.GetInPosition(6) == (int)player)
            {
                return(true);
            }

            return(false);
        }