Inheritance: MonoBehaviour
Esempio n. 1
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 void Awake()
 {
     PlayTime       = 0;
     OriginPosition = transform.position;
     seeker         = GetComponent <Seeker>();
     target         = GameObject.FindGameObjectWithTag("Greta").transform;
     //Gretacontroller = GameObject.Find("Greta").GetComponent<GretaController>();
     Gretacontroller = GameObject.FindGameObjectWithTag("Greta").GetComponent <GretaController>();
     mouse           = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MouseOrbit>();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     this.setRadarCameraSize(this.RadarCamera);
     gretaPlayer = GameObject.Find(GretaController.GRETANAME);
     gretaScript = gretaPlayer.GetComponentInChildren <GretaController>();
     aiObjects   = GameObject.FindGameObjectsWithTag(testAI.AITAGNAME);
     foreach (var ai in aiObjects)
     {
         enermy.Add(ai);
     }
 }
Esempio n. 3
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 void Start()
 {
     //camera.backgroundColor = new Color(3, 3, 3, 0.2f);
     getResolution();
     SSAOEFF     = gameObject.GetComponent <SSAOEffect>();
     REPost      = gameObject.GetComponent <REPostProcessorEffect>();
     Mouse       = gameObject.GetComponent <MouseOrbit>();
     GretaPlayer = GameObject.Find("Greta");
     Greta       = GretaPlayer.GetComponentInChildren <GretaController>();
     LoadSetting();
     ApplySetting();
     Init_GUITBG();
     Background.color       = new Color(0.5f, 0.5f, 0.5f, 0.4f);
     this.audio.clip        = BackgroundMusic;
     this.audio.volume      = PlayerPrefs.GetInt("Music") * 0.1f;
     this.audio.playOnAwake = true;
     this.audio.loop        = true;
     this.audio.Play();
 }
Esempio n. 4
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 void Awake()
 {
     PlayTime = 0;
     OriginPosition = transform.position;
     seeker = GetComponent<Seeker>();
     target = GameObject.FindGameObjectWithTag("Greta").transform;
     //Gretacontroller = GameObject.Find("Greta").GetComponent<GretaController>();
     Gretacontroller = GameObject.FindGameObjectWithTag("Greta").GetComponent<GretaController>();
     mouse = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<MouseOrbit>();
 }