public void GivenAssertionsAreCorrect() { var game = new Greed(false); Assert.AreEqual(1150, game.Score(new[] { 1, 1, 1, 5, 1 })); Assert.AreEqual(0, game.Score(new[] { 2, 3, 4, 6, 2 })); Assert.AreEqual(350, game.Score(new[] { 3, 4, 5, 3, 3 })); Assert.AreEqual(250, game.Score(new[] { 1, 5, 1, 2, 4 })); }
public void FourOnesAreWorth1100() { var game = new Greed(false); int score = game.Score(new[] { 1, 1, 1, 1 }); Assert.AreEqual(1100, score); }
public void ShouldScore800With3PairsAnd6TwosBasicRulesAnd3PairsRuleOnly() { var game = new Greed(false); game.AddScoringRule(new ThreePairsRule()); Assert.AreEqual(800, game.Score(new[] { 2, 2, 2, 2, 2, 2 })); }
public void Score_RollingAGivenSequence_ShouldScoreAppropriately(int[] roll, int expectedScore) { //arrange Greed greed = new Greed(); int[] diceRoll = roll; greed.Roll(diceRoll); //act int score = greed.Score(); //assert score.Should().Be(expectedScore, $"because rolling {string.Join(",", diceRoll)} should earn {expectedScore} points"); }
public void NoSetsResultsInZeroScore() { int score = _greedGame.Score(new int[] { 2, 3, 4, 3, 2 }); Assert.AreEqual(0, score); }
public static void ShouldBeWorthless() { Assert.AreEqual(0, Greed.Score(new int[] { 2, 3, 4, 6, 2 }), "Should be 0 :-("); }
public static void Tripplets4() { Assert.AreEqual(1100, Greed.Score(new int[] { 1, 1, 1, 1, 2 }), "Should be 1100"); }
public static void Tripplets3() { Assert.AreEqual(300, Greed.Score(new int[] { 3, 3, 3, 2, 2 }), "Should be 300"); }
public static void Tripplets2() { Assert.AreEqual(300, Greed.Score(new int[] { 1, 1, 3, 5, 5 }), "Should be 300"); }
public static void ShouldValueMixedSets() { Assert.AreEqual(450, Greed.Score(new int[] { 2, 4, 4, 5, 4 }), "Should be 450"); }
public static void ShouldValueTriplets() { Assert.AreEqual(400, Greed.Score(new int[] { 4, 4, 4, 3, 3 }), "Should be 400"); }
public int CalculateScore() { greedGame = new Greed(diceOption.UseAllRules); return(greedGame.Score(rolledDice)); }