public void Init(IEnumerable <PlanetContext> planets) { GravitySystem = new GravitySystem(_gravitySettings); foreach (var planet in planets) { GravitySystem.Add(planet.Rb); } GravitySystem.Add(_sun); }
private void Start() { _gravitySystem = new GravitySystem(_gravitySettings); _gravitySystem.Add(_testPlanets); _testRocket.velocity = _rocketStartVelocity; }