void OnTriggerEnter(Collider coll)
    {
        GravityShift gs = coll.gameObject.GetComponent <GravityShift> ();

        if (gs != null)
        {
            gs.enabled = !gs.enabled;
        }
    }
Esempio n. 2
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    void Start()
    {
        controller   = GetComponent <CharacterController>();
        gravityShift = GetComponent <GravityShift>();

        bodyUI   = GameObject.Find("BodyUI").GetComponent <Image>();
        headUI   = GameObject.Find("HeadUI").GetComponent <Image>();
        healthUI = GameObject.Find("Health Bar").GetComponent <Image>();

        ResetBlurAmount();
        //Cursor.lockState = CursorLockMode.Locked;
        //Cursor.visible = false;
    }