void OnTriggerEnter(Collider coll) { GravityShift gs = coll.gameObject.GetComponent <GravityShift> (); if (gs != null) { gs.enabled = !gs.enabled; } }
void Start() { controller = GetComponent <CharacterController>(); gravityShift = GetComponent <GravityShift>(); bodyUI = GameObject.Find("BodyUI").GetComponent <Image>(); headUI = GameObject.Find("HeadUI").GetComponent <Image>(); healthUI = GameObject.Find("Health Bar").GetComponent <Image>(); ResetBlurAmount(); //Cursor.lockState = CursorLockMode.Locked; //Cursor.visible = false; }