private void Start() { if (_instance != null) { return; } _instance = this; _gravity = Physics2D.gravity; Physics2D.gravity *= GravityFactor; }
private void Awake() { gravityModifier = GetComponentInParent <GravityModifier>(); gameManager = FindObjectOfType <GameManager>(); animator = GetComponentInChildren <Animator>(); sceneLoader = FindObjectOfType <SceneLoader>(); capsuleCollider = GetComponent <CapsuleCollider>(); playerOgCollPos = new Vector3(-0.07324244f, 1.77f, -0.02116803f); playerFlyingCollPos = new Vector3(-0.07324244f, -1.42f, -0.41f); playerFallingCollPos = new Vector3(0.06f, 0.78f, -0.02116803f); }
private void Awake() { gravityModifier = GetComponentInParent <GravityModifier>(); gameManager = FindObjectOfType <GameManager>(); animator = GetComponentInChildren <Animator>(); sceneLoader = FindObjectOfType <SceneLoader>(); capsuleCollider = GetComponentInChildren <CapsuleCollider>(); ogTransformRotation = new Vector3(87.57f, 0.657f, -0.657f); flyingTransformRotation = new Vector3(-3.82f, 0.657f, -0.657f); fallingTransformRotation = new Vector3(-70.429f, 0.37849f, 0.37849f); }
public override void Read(AssetReader reader) { base.Read(reader); StartLifetime.Read(reader); StartSpeed.Read(reader); StartColor.Read(reader); StartSize.Read(reader); if (IsReadSizeAxes(reader.Version)) { StartSizeY.Read(reader); StartSizeZ.Read(reader); } if (IsReadRotationAxes(reader.Version)) { StartRotationX.Read(reader); StartRotationY.Read(reader); } StartRotation.Read(reader); if (IsReadRandomizeRotationDirection(reader.Version)) { RandomizeRotationDirection = reader.ReadSingle(); } if (IsReadGravityModifierSingle(reader.Version)) { float gravityModifier = reader.ReadSingle(); GravityModifier = new MinMaxCurve(gravityModifier); } if (IsReadInheritVelocity(reader.Version)) { InheritVelocity = reader.ReadSingle(); } MaxNumParticles = reader.ReadInt32(); if (IsReadSize3D(reader.Version)) { Size3D = reader.ReadBoolean(); } if (IsReadRotation3D(reader.Version)) { Rotation3D = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } if (!IsReadGravityModifierSingle(reader.Version)) { GravityModifier.Read(reader); } }
public override void Read(AssetStream stream) { base.Read(stream); StartLifetime.Read(stream); StartSpeed.Read(stream); StartColor.Read(stream); StartSize.Read(stream); if (IsReadSizeAxes(stream.Version)) { StartSizeY.Read(stream); StartSizeZ.Read(stream); } if (IsReadRotationAxes(stream.Version)) { StartRotationX.Read(stream); StartRotationY.Read(stream); } StartRotation.Read(stream); if (IsReadRandomizeRotationDirection(stream.Version)) { RandomizeRotationDirection = stream.ReadSingle(); } if (IsReadGravityModifierSingle(stream.Version)) { GravityModifierSingle = stream.ReadSingle(); } if (IsReadInheritVelocity(stream.Version)) { InheritVelocity = stream.ReadSingle(); } MaxNumParticles = stream.ReadInt32(); if (IsReadSize3D(stream.Version)) { Size3D = stream.ReadBoolean(); } if (IsReadRotation3D(stream.Version)) { Rotation3D = stream.ReadBoolean(); stream.AlignStream(AlignType.Align4); } if (!IsReadGravityModifierSingle(stream.Version)) { GravityModifier.Read(stream); } }
private void Awake() { //Cache Ref spawnerParent = FindObjectOfType <SpawnerParent>(); gravityModifier = FindObjectOfType <GravityModifier>(); canvasController = GetComponentInParent <CanvasController>(); //Sliders playerRotationSlider = GameObject.Find("Slider_Player Rotation Speed").GetComponent <Slider>(); climbingSpeedSlider = GameObject.Find("Slider_ClimbingSpeed").GetComponent <Slider>(); obstacleSpeedSlider = GameObject.Find("Slider_Falling Obstacle Speed").GetComponent <Slider>(); obstacleSpawnRateSlider = GameObject.Find("Slider_Obstacle Spawn Rate").GetComponent <Slider>(); difficultySlider = GameObject.Find("Slider_DifficultySetting").GetComponent <Slider>(); //Toggles accelerateOverTimeToggle = GameObject.Find("Toggle_Accelerate Over Time").GetComponent <Toggle>(); increaseObstacleSpawningToggle = GameObject.Find("Toggle_Increase Obstacle Spawning").GetComponent <Toggle>(); }
public override YAMLNode ExportYAML(IAssetsExporter exporter) { #warning TODO: values acording to read version (current 2017.3.0f3) YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(exporter); node.InsertSerializedVersion(GetSerializedVersion(exporter.Version)); node.Add("startLifetime", StartLifetime.ExportYAML(exporter)); node.Add("startSpeed", StartSpeed.ExportYAML(exporter)); node.Add("startColor", StartColor.ExportYAML(exporter)); node.Add("startSize", StartSize.ExportYAML(exporter)); node.Add("startSizeY", StartSizeY.ExportYAML(exporter)); node.Add("startSizeZ", StartSizeZ.ExportYAML(exporter)); node.Add("startRotationX", StartRotationX.ExportYAML(exporter)); node.Add("startRotationY", StartRotationY.ExportYAML(exporter)); node.Add("startRotation", StartRotation.ExportYAML(exporter)); node.Add("randomizeRotationDirection", RandomizeRotationDirection); node.Add("maxNumParticles", MaxNumParticles); node.Add("size3D", Size3D); node.Add("rotation3D", Rotation3D); node.Add("gravityModifier", GravityModifier.ExportYAML(exporter)); return(node); }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.InsertSerializedVersion(GetSerializedVersion(container.Version)); node.Add("startLifetime", StartLifetime.ExportYAML(container)); node.Add("startSpeed", StartSpeed.ExportYAML(container)); node.Add("startColor", StartColor.ExportYAML(container)); node.Add("startSize", StartSize.ExportYAML(container)); node.Add("startSizeY", GetStartSizeY(container.Version).ExportYAML(container)); node.Add("startSizeZ", GetStartSizeZ(container.Version).ExportYAML(container)); node.Add("startRotationX", GetStartRotationX(container.Version).ExportYAML(container)); node.Add("startRotationY", GetStartRotationY(container.Version).ExportYAML(container)); node.Add("startRotation", StartRotation.ExportYAML(container)); node.Add("randomizeRotationDirection", RandomizeRotationDirection); node.Add("maxNumParticles", MaxNumParticles); node.Add("size3D", Size3D); node.Add("rotation3D", Rotation3D); node.Add("gravityModifier", GravityModifier.ExportYAML(container)); return(node); }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.InsertSerializedVersion(ToSerializedVersion(container.ExportVersion)); node.Add(StartLifetimeName, StartLifetime.ExportYAML(container)); node.Add(StartSpeedName, StartSpeed.ExportYAML(container)); node.Add(StartColorName, StartColor.ExportYAML(container)); node.Add(StartSizeName, StartSize.ExportYAML(container)); node.Add(StartSizeYName, GetStartSizeY(container.Version).ExportYAML(container)); node.Add(StartSizeZName, GetStartSizeZ(container.Version).ExportYAML(container)); node.Add(StartRotationXName, GetStartRotationX(container.Version).ExportYAML(container)); node.Add(StartRotationYName, GetStartRotationY(container.Version).ExportYAML(container)); node.Add(StartRotationName, StartRotation.ExportYAML(container)); node.Add(RandomizeRotationDirectionName, RandomizeRotationDirection); node.Add(MaxNumParticlesName, MaxNumParticles); node.Add(Size3DName, Size3D); node.Add(Rotation3DName, Rotation3D); node.Add(GravityModifierName, GravityModifier.ExportYAML(container)); return(node); }
public void DoOnCast() { base.DoOnCast(); RaycastHit hit; GameObject.Destroy(gameObject.GetComponent <Collider>()); GameObject.Destroy(gameObject.GetComponent <MeshRenderer>()); GameObject.Destroy(gameObject.GetComponent <MeshFilter>()); if (Physics.Raycast(transform.position, transform.up, out hit)) { GameObject effect = Instantiate(effectToBePlaced); effect.transform.position = hit.point; SpellCore effectSpellCore = effect.GetComponent <SpellCore>(); if (effectSpellCore != null) { CopySpellCoreValues(effectSpellCore); if (effectSpellCore.explosionDamage) { ExplosionModifier explosionModifier = new ExplosionModifier(); explosionModifier.applyAffect(effect); if (setOffChildEffects) { effect.GetComponentInChildren <ExplosionEffect>().Explode(); } } if (effectSpellCore.gravity) { GravityModifier gravityModifier = new GravityModifier(); gravityModifier.applyAffect(effect); } if (effectSpellCore.scale.x > 1) { Vector3 effectScale = effect.transform.localScale; effectScale.x *= effectSpellCore.scale.x; effectScale.y *= effectSpellCore.scale.y; effectScale.z *= effectSpellCore.scale.z; effect.transform.localScale = effectScale; } if (effectSpellCore.elementalAlignment != "") { Renderer[] renderers = effect.GetComponentsInChildren <Renderer>(); foreach (Renderer someRenderer in renderers) { if (effectSpellCore.elementalAlignment == "Water") { someRenderer.material.color = Color.blue; } else if (effectSpellCore.elementalAlignment == "Nature") { someRenderer.material.color = Color.green; } else if (effectSpellCore.elementalAlignment == "Fire") { someRenderer.material.color = Color.red; } } } } } GameObject.Destroy(gameObject); }
// Update is called once per frame void Update() { frameTracker++; lifeSpan--; if (frameTracker % spawningPeriod == 0) { System.Random random = new System.Random(); GameObject meteor = GameObject.Instantiate(meteorBallPrefab, new Vector3((float)(random.NextDouble() * 14) + transform.position.x - 7, transform.position.y, (float)(random.NextDouble() * 14) + transform.position.z - 7), new Quaternion()); meteor.GetComponent <Rigidbody>().velocity = new Vector3(0f, -70f, 0f); meteor.GetComponent <Rigidbody>().angularVelocity = new Vector3(((float)random.NextDouble() * 2) - 1, ((float)random.NextDouble() * 2) - 1, ((float)random.NextDouble() * 2) - 1) * 10; spawningPeriod = random.Next(10, 25); meteor.transform.rotation = new Quaternion((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()); SpellCore spellCore = meteor.GetComponent <SpellCore>(); CopySpellCoreValues(spellCore); spellCore.hasItBeenCastedYet = true; //spellCore.DoOnCast(); if (spellCore.explosionDamage) { ExplosionModifier explosionModifier = new ExplosionModifier(); explosionModifier.applyAffect(spellCore.gameObject); } if (spellCore.gravity) { GravityModifier gravityModifier = new GravityModifier(); gravityModifier.applyAffect(spellCore.gameObject); } if (spellCore.scale.x > 1) { Vector3 effectScale = spellCore.gameObject.transform.localScale; effectScale.x *= spellCore.scale.x; effectScale.y *= spellCore.scale.y; effectScale.z *= spellCore.scale.z; spellCore.gameObject.transform.localScale = effectScale; } if (spellCore.elementalAlignment != "") { Renderer[] renderers = spellCore.gameObject.GetComponentsInChildren <Renderer>(); Texture newTexture = Resources.Load("Asteroids_Grey") as Texture; foreach (Renderer someRenderer in renderers) { someRenderer.material.SetTexture("_MainTex", newTexture); if (spellCore.elementalAlignment == "Water") { someRenderer.material.color = Color.blue; } else if (spellCore.elementalAlignment == "Nature") { someRenderer.material.color = Color.green; } else if (spellCore.elementalAlignment == "Fire") { someRenderer.material.color = Color.red; } } } frameTracker = 1; } if (lifeSpan <= 0) { Destroy(gameObject); } }