void GravityGunUpdate() { if (Input.GetMouseButtonDown(0)) { _gravityGun.pull = true; _gravityGun.isCasting = true; _gravityGun.CastGravity(); } else { _gravityGun.isCasting = false; } if (Input.GetMouseButtonDown(1)) { _gravityGun.pull = false; _gravityGun.isCasting = true; _gravityGun.CastGravity(); } else { _gravityGun.isCasting = false; } }