Esempio n. 1
0
    void OnEnable()
    {
        RefreshingValues = true;

        if (FullscreenDropdown != null)
        {
            if (Screen.fullScreenMode == FullScreenMode.ExclusiveFullScreen || Screen.fullScreenMode == FullScreenMode.FullScreenWindow)
            {
                FullscreenDropdown.value = 0;
            }
            else
            {
                FullscreenDropdown.value = 1;
            }
        }

        if (ResolutionDropdown != null)
        {
            ResolutionDropdown.ClearOptions();

            int currentResolution = -1;

            List <string> resdefines = new List <string>();
            Resolutions = new Resolution[Screen.resolutions.Length];
            int index = 0;

            foreach (var res in Screen.resolutions)
            {
                if (res.width < 1024 || res.height < 768)
                {
                    continue;
                }

                Resolutions[index++] = res;
                resdefines.Add(res.ToString());

                if (currentResolution == -1 && Screen.width == res.width && Screen.height == res.height)
                {
                    currentResolution = resdefines.Count - 1;
                }
            }

            ResolutionDropdown.AddOptions(resdefines);

            if (currentResolution != -1)
            {
                ResolutionDropdown.value = currentResolution;
            }
        }

        if (PresetDropdown != null)
        {
            PresetDropdown.value = GraphicsSettingsManager.GetCfg().Preset;
            EnableCustomGfxSettings(PresetDropdown.value == (int)GraphicsSettingsManager.Preset.Custom);
        }

        RefreshSettingsDropdowns();

        RefreshingValues = false;
    }
Esempio n. 2
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 public void OnVolumetricsSettingChanged(int value)
 {
     if (RefreshingValues == false)
     {
         GraphicsSettingsManager.GetCfg().Volumetrics = value != 0;
         GraphicsSettingsManager.Instance.ApplyCustomSettingsChanges(true);
     }
 }
Esempio n. 3
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 public void OnMotionblurSettingChanged(int value)
 {
     if (RefreshingValues == false)
     {
         GraphicsSettingsManager.GetCfg().MotionBlur = value != 0;
         GraphicsSettingsManager.Instance.ApplyCustomSettingsChanges(true);
     }
 }
Esempio n. 4
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 public void OnAmbientOcclusionSettingChanged(int value)
 {
     if (RefreshingValues == false)
     {
         GraphicsSettingsManager.GetCfg().AmbientOcclusion = value != 0;
         GraphicsSettingsManager.Instance.ApplyCustomSettingsChanges(true);
     }
 }
Esempio n. 5
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    void Start()
    {
        _instance           = this;
        screenHeight        = Screen.height;
        screenWidth         = Screen.width;
        qualitySlider.value = PlayerPrefs.GetInt("qualitySettings");
        OnQualityChange(PlayerPrefs.GetInt("qualitySettings"));

        // Resolution[] resolutions = Screen.resolutions;
        // Debug.Log("Supported resolutions: ");
        // foreach (Resolution res in resolutions) {
        //  Debug.Log(res.width + "x" + res.height);
        // }
    }
Esempio n. 6
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    public void OnResolutionChanged(int value)
    {
        if (value < 0 || Resolutions == null || value >= Resolutions.Length || RefreshingValues != false)
        {
            return;
        }

        Resolution r = Resolutions[value];

        Screen.SetResolution(r.width, r.height, GraphicsSettingsManager.Instance.Cfg.Fullscreen);

        GraphicsSettingsManager.GetCfg().ScreenWidth  = r.width;
        GraphicsSettingsManager.GetCfg().ScreenHeight = r.height;
        GraphicsSettingsManager.Instance.SaveConfig();
    }
Esempio n. 7
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    void RefreshSettingsDropdowns()
    {
        bool wasRefreshingValues = RefreshingValues;

        RefreshingValues = true;

        SettingShadows.value      = GraphicsSettingsManager.GetCfg().Shadows ? 1 : 0;
        SettingAO.value           = GraphicsSettingsManager.GetCfg().AmbientOcclusion ? 1 : 0;
        SettingAntialiasing.value = GraphicsSettingsManager.GetCfg().Antialiasing ? 1 : 0;
        SettingMotionBlur.value   = GraphicsSettingsManager.GetCfg().MotionBlur ? 1 : 0;
        SettingScattering.value   = GraphicsSettingsManager.GetCfg().Scattering ? 1 : 0;
        SettingVolumetrics.value  = GraphicsSettingsManager.GetCfg().Volumetrics ? 1 : 0;

        RefreshingValues = wasRefreshingValues;
    }
Esempio n. 8
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        public override void InitializeDisplay()
        {
            // SET INITIAL DISPLAY SETTINGS HERE.
            // Use the static class "GraphicsSettingsManager"
            // EXAMPLES:
            // GraphicsSettingsManager.SettingToChange = newValue;

            //GraphicsSettingsManager.Fullscreen = true;
            GraphicsSettingsManager.BackFaceCulling        = true;
            GraphicsSettingsManager.DepthBuffer            = true;
            GraphicsSettingsManager.VerticalSyncronization = true;
            GraphicsSettingsManager.ClearColor             = Color.DEFAULT;
            GraphicsSettingsManager.Texture2D = true;
            GraphicsSettingsManager.Blend     = true;
            GraphicsSettingsManager.SetAlphaBlending();
            GraphicsSettingsManager.Lighting = true;
        }
Esempio n. 9
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    void Start()
    {
        if (Instance != null)
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(this);
        Instance = this;

        LoadPrefsConfig();

        if (Cfg.ScreenWidth > 0 && Cfg.ScreenHeight > 0)
        {
            Screen.SetResolution(Cfg.ScreenWidth, Cfg.ScreenHeight, Cfg.Fullscreen ? FullScreenMode.ExclusiveFullScreen : FullScreenMode.Windowed);
        }

        RenderPipelineManager.beginFrameRendering += RenderBeginFrame;
    }
Esempio n. 10
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    public void OnFullscreenChanged(int value)
    {
        if (RefreshingValues != false)
        {
            return;
        }

        if (value == 0)
        {
            Screen.fullScreenMode = FullScreenMode.ExclusiveFullScreen;

            GraphicsSettingsManager.GetCfg().Fullscreen = true;
            GraphicsSettingsManager.Instance.SaveConfig();
        }
        else
        {
            Screen.fullScreenMode = FullScreenMode.Windowed;

            GraphicsSettingsManager.GetCfg().Fullscreen = false;
            GraphicsSettingsManager.Instance.SaveConfig();
        }
    }