Esempio n. 1
0
        public override void DrawShadow(Light a_light)
        {
            switch (m_drawingMode)
            {
            case e_MaterialDrawingMode.Triangles:
            {
                GraphicsCommand.DrawTriangles(m_indices);

                break;
            }

            default:
            {
                GraphicsCommand.Draw(m_indices);

                break;
            }
            }
        }
Esempio n. 2
0
        internal override Vector2 Draw(Vector2 a_resolution, Vector2 a_trueResolution)
        {
            if (m_texture != null && m_texture.Initialized)
            {
                CalculateTrueTransform();
                Matrix4 transform = ToMatrix(a_resolution, a_trueResolution);

                Program program = Shaders.TRANSFORM_IMAGE_SHADER_INVERTED;

                GraphicsCommand.BindProgram(program);

                GraphicsCommand.BindMatrix4(program, 0, transform);
                GraphicsCommand.BindTexture(program, 1, m_texture, 0);

                GraphicsCommand.Draw();
            }

            return(a_resolution);
        }
Esempio n. 3
0
        public override void Draw(Camera a_camera)
        {
            switch (m_drawingMode)
            {
            case e_MaterialDrawingMode.Triangles:
            {
                GraphicsCommand.DrawTriangles(m_indices);

                break;
            }

            default:
            {
                GraphicsCommand.Draw(m_indices);

                break;
            }
            }
        }