Esempio n. 1
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game">The Game object</param>
 /// <param name="textureName">Texture Name</param>
 /// <param name="targetRectangle">Position of the component on the screen</param>
 /// <param name="initialValue">Initial value</param>
 public Button(Graphics3DSampleGame game, string textureName, Rectangle targetRectangle, int initialValue)
     : base(game, targetRectangle)
 {
     asset = textureName;
     value = initialValue;
 }
Esempio n. 2
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 /// <summary>
 ///
 /// </summary>
 /// <param name="game">The Game object</param>
 /// <param name="textureName">Texture name</param>
 /// <param name="targetRectangle">Position of the component on the screen</param>
 /// <param name="isChecked">Initial state of the checkbox</param>
 public Checkbox(Graphics3DSampleGame game, string textureName, Rectangle targetRectangle, bool isChecked)
     : base(game, targetRectangle)
 {
     asset          = textureName;
     this.isChecked = isChecked;
 }
Esempio n. 3
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="game">The Game oject</param>
 /// <param name="targetRectangle">Position of the component on the screen</param>
 public Clickable(Graphics3DSampleGame game, Rectangle targetRectangle)
     : base(game)
 {
     rectangle = targetRectangle;
 }