Esempio n. 1
0
 public override void Startup()
 {
     var font = new Graphics.TextRenderer.FontDescriptor("Constantia", 20, System.Drawing.FontStyle.Bold);
     FormatOptions = new Graphics.TextRenderer.FormatOptions(font) { Alignment = Graphics.TextRenderer.Alignment.CenterMiddle };
     var drawOptions = Graphics.TextRenderer.DrawOptions.Default;
     drawOptions.ColorScaling = Vector4.One;
     DrawOptions = drawOptions;
     MoveCurve = GameApp.Service<Services.ResourceManager>().Acquire<Curve>("Curves/DamageIndicatorFloat");
     FadeCurve = GameApp.Service<Services.ResourceManager>().Acquire<Curve>("Curves/DamageIndicatorFade");
 }
        private void InitializeContextButton()
        {
            var device = GameApp.Instance.GraphicsDevice;
            var content = GameApp.Instance.Content;

            var resourceMgr = GameApp.Service<ResourceManager>();
            var buttonTexture = resourceMgr.Acquire<Graphics.VirtualTexture>("atlas:Textures/UI/InGame/Atlas0$Button");
            m_buttonFace = new Graphics.TexturedQuad(buttonTexture);

            var font = new Graphics.TextRenderer.FontDescriptor("DFKai-SB", 16);
            m_buttonTextFormatOptions = new Graphics.TextRenderer.FormatOptions(font);
        }
Esempio n. 3
0
        public SpellButtons(CardControl control) : base(control)
        {
            // TODO: spell button shall be stylized from cardcontrol's style
            const int IntervalV = 10;

            m_buttonFaceTexture = GameApp.Service<Services.ResourceManager>().Acquire<Graphics.VirtualTexture>("atlas:Textures/UI/InGame/Atlas0$Button");
            var buttonFace = new Graphics.TexturedQuad(m_buttonFaceTexture);
            var font = new Graphics.TextRenderer.FontDescriptor("Segoe UI", 16);

            int y = 0;
            foreach (var spell in Card.Spells)
            {
                y -= m_buttonFaceTexture.Height + IntervalV;

                var btn = new Button
                {
                    NormalFace = buttonFace,
                    ButtonText = GameApp.Service<Graphics.TextRenderer>().FormatText(spell.Model.Name, new Graphics.TextRenderer.FormatOptions(font))
                };
                btn.Transform = MatrixHelper.Translate(-m_buttonFaceTexture.Width / 2, y);
                btn.MouseButton1Up += new EventHandler<MouseEventArgs>(SpellButton_MouseButton1Up);
                btn.Dispatcher = m_spellButtonContainer;
                m_spellButtons.Add(btn);
            }
 
            m_fadeInOutTrack.Elapsed += w =>
            {
                foreach (var button in Buttons)
                {
                    var clr = new Color(1.0f, 1.0f, 1.0f, w);
                    button.NormalFace.ColorToModulate = clr;
                    button.TextColor = clr;
                }
                if (w == 0.0f)
                {
                    m_spellButtonContainer.Dispatcher = null;
                }
            };
        }
Esempio n. 4
0
        void TextProperty.IHost.SetText(string text, Font font, Font ansiFont, Color textColor, Color textOutlineColor)
        {
            SystemFontStyle fontStyle;
            switch (font.Style)
            {
                default:
                case FontStyle.Regular:
                    fontStyle = SystemFontStyle.Regular;
                    break;
                case FontStyle.Bold:
                    fontStyle = SystemFontStyle.Bold;
                    break;
                case FontStyle.Italic:
                    fontStyle = SystemFontStyle.Italic;
                    break;
            }

            SystemFontStyle ansiFontStyle;
            switch (ansiFont.Style)
            {
                default:
                case FontStyle.Regular:
                    ansiFontStyle = SystemFontStyle.Regular;
                    break;
                case FontStyle.Bold:
                    ansiFontStyle = SystemFontStyle.Bold;
                    break;
                case FontStyle.Italic:
                    ansiFontStyle = SystemFontStyle.Italic;
                    break;
            }

            if (TypedTarget.FormattedText == null
                || TypedTarget.FormattedText.Text != text
                || TypedTarget.FormattedText.FormatOptions.Font.FamilyName != font.Family
                || TypedTarget.FormattedText.FormatOptions.Font.Size != font.Size
                || TypedTarget.FormattedText.FormatOptions.Font.Style != fontStyle
                || TypedTarget.FormattedText.FormatOptions.Font.OutlineThickness != font.OutlineThickness
                || TypedTarget.FormattedText.FormatOptions.AnsiFont.FamilyName != ansiFont.Family
                || TypedTarget.FormattedText.FormatOptions.AnsiFont.Size != ansiFont.Size
                || TypedTarget.FormattedText.FormatOptions.AnsiFont.Style != ansiFontStyle
                || TypedTarget.FormattedText.FormatOptions.AnsiFont.OutlineThickness != ansiFont.OutlineThickness)
            {
                var fd = new Graphics.TextRenderer.FontDescriptor(font.Family, font.Size.Value, fontStyle, font.OutlineThickness.Value);
                var ansiFd = new Graphics.TextRenderer.FontDescriptor(ansiFont.Family, ansiFont.Size.Value, ansiFontStyle, ansiFont.OutlineThickness.Value);
                TypedTarget.FormattedText = GameApp.Service<Graphics.TextRenderer>().FormatText(text, new Graphics.TextRenderer.FormatOptions(fd, ansiFd));
            }
            TypedTarget.TextColor = new XnaColor(textColor.Red, textColor.Green, textColor.Blue, textColor.Alpha);
            TypedTarget.TextOutlineColor = new XnaColor(textOutlineColor.Red, textOutlineColor.Green, textOutlineColor.Blue, textOutlineColor.Alpha);
        }
Esempio n. 5
0
        public override void Startup()
        {
            #region Initialize Page
            Matrix toScreenSpace = Matrix.Identity;
            toScreenSpace.M11 = 2 / 1024.0f;
            toScreenSpace.M22 = 2 / 768.0f;
            toScreenSpace.M41 = -1;
            toScreenSpace.M42 = -1;

            var cam = new Camera
            {
                PostWorldMatrix = toScreenSpace,
                Position = Vector3.UnitZ,
                IsPerspective = false,
                ViewportWidth = 2,
                ViewportHeight = -2
            };
            cam.Dirty();

            Root = new UI.TransformNode
            {
                Transform = cam.WorldToProjectionMatrix,
                Dispatcher = GameApp.Service<UIManager>().Root
            };

            LoadPage("MainMenu");
            LoadPage("FreeMode");
            LoadPage("Network");
            LoadPage("Quit");

            #endregion

            if (m_isFirstLoaded)
            {
                #region Main Menu
                m_pages["MainMenu"].MenuClicked += (id, item) =>
                {
                    if (id == "freemode")
                    {
                        CurrentPage = m_pages["FreeMode"];
                    }
                    //else if (id == "storymode")
                    //{
                    //    //Test Conversation UI
                    //    CurrentPage = null;
                    //    Root.Dispatcher = null;
                    //    GameApp.Service<GameManager>().EnterConversation();
                    //}
                    else if (id == "makedeck")
                    {
                        CurrentPage = null;
                        Root.Dispatcher = null;
                        GameApp.Service<GameManager>().EnterDeckUI();
                    }
                    else if (id == "quit")
                    {
                        CurrentPage = m_pages["Quit"];
                    }
                };
                #endregion

                #region FreeMode Menu

                PrepareGameStartupParam();

                m_pages["FreeMode"].MenuClicked += (id, item) =>
                {
                    if (id == "vsai" || id == "hotseat")
                    {
                        CurrentPage = null;
                        // detach menu ui
                        Root.Dispatcher = null;

                        Agents.BaseAgent agent0;
                        Agents.BaseAgent agent1;

                        switch (id)
                        {
                            case "vsai":
                                if (GameApp.Instance.GetCommandLineArgValue("playback") != null)
                                {
                                    var pbAgent = new Agents.PlaybackAgent(0);
                                    param.Seed = pbAgent.RandomSeed;
                                    agent0 = pbAgent;
                                }
                                else if (GameApp.Instance.GetCommandLineArgValue("record") != null)
                                {
                                    agent0 = new Agents.LocalPlayerAgent(0, param.Seed);
                                }
                                else
                                {
                                    agent0 = new Agents.LocalPlayerAgent(0);
                                }
                                agent1 = new Agents.AIAgent(1);
                                break;
                            case "hotseat":
                                agent0 = new Agents.LocalPlayerAgent(0);
                                agent1 = new Agents.LocalPlayerAgent(1);
                                break;
                            default:
                                throw new InvalidOperationException("Invalid menu item");
                        }

                        GameApp.Service<GameManager>().StartGame(param, new Agents.BaseAgent[] { agent0, agent1 });
                    }
                    else if (id == "vsnetwork")
                    {
                        //CurrentPage = m_pages["Network"];

                        CurrentPage = null;
                        Root.Dispatcher = null;
                        GameApp.Service<GameManager>().EnterNetworkUI();
                    }
                    else if (id == "back")
                    {
                        CurrentPage = m_pages["MainMenu"];
                    }
                };
                #endregion

                #region Network Menu
                m_pages["Network"].MenuClicked += (id, item) =>
                {
                    if (id == "backtofreemode")
                    {
                        //CurrentPage = m_pages["FreeMode"];
                    }
                };
                #endregion

                #region Quit Menu
                m_pages["Quit"].MenuClicked += (id, item) =>
                {
                    if (id == "quit")
                    {
                        GameApp.Instance.Exit();
                    }
                    else if (id == "back")
                    {
                        CurrentPage = m_pages["MainMenu"];
                    }
                };
                #endregion

                //m_isFirstLoaded = false;
            }

            CurrentPage = m_pages["MainMenu"];

            var curve = GameApp.Service<ResourceManager>().Acquire<Curve>("Curves/CardMove");
            var font = new Graphics.TextRenderer.FontDescriptor("Microsoft YaHei", 16);
            var fmtOptions = new Graphics.TextRenderer.FormatOptions(font);
            var candFmtOptions = new Graphics.TextRenderer.FormatOptions(new Graphics.TextRenderer.FontDescriptor("Microsoft YaHei", 11));

            var txtBox = new UI.TextBox(250, 30, fmtOptions, candFmtOptions)
            {
                ForeColor = Color.Black,
                SelectionBackColor = new Color(0, 0, 0, 0.75f),
                SlidingCurve = curve,
                Transform = MatrixHelper.Translate(50, 200),
                Dispatcher = Root
            };

            txtBox = new UI.TextBox(250, 30, fmtOptions, candFmtOptions)
            {
                ForeColor = Color.Black,
                SelectionBackColor = new Color(0, 0, 0, 0.75f),
                SlidingCurve = curve,
                Transform = MatrixHelper.Translate(50, 250),
                Dispatcher = Root
            };

            //m_testAnimation = new Graphics.SwfInstance("germs")
            //{
            //    IsPlaying = true,
            //    TimeFactor = 2.0f,
            //    Transform = MatrixHelper.RotateZ(MathHelper.Pi / 4) * MatrixHelper.Translate(256f, 256f)
            //};

            //m_testAnimation2 = new Graphics.SwfInstance("28835")
            //{
            //    IsPlaying = true,
            //    Transform = MatrixHelper.Translate(768f, 0f)
            //};
        }