Esempio n. 1
0
        public bool DrawGlyph(Graphics.Graphics gr, int index, float scalex, float scaley, int translatex, int translatey)
        {
            var glyph = ReadGlyph(index);

            if (glyph == null || glyph.Type != "simple")
            {
                return(false);
            }


            var c = 0;

            var firstx = 0;
            var firsty = 0;

            bool flag = false;

            var path = new List <CosmosGL.System.Graphics.Point>();

            for (var i = 0; i < glyph.Points.Count; i++)
            {
                if (i == glyph.ContourEnds[c])
                {
                    c += 1;
                    i++;

                    if (c > 1)
                    {
                        //path.Reverse();
                    }
                    gr.FillPath(path.ToArray(), Colors.Black);


                    path.Clear();
                }


                else
                {
                    var glyphPointA = glyph.Points[i];



                    var x1 = (scalex * glyphPointA["x"]) + translatex;
                    var y1 = (scaley * glyphPointA["y"]) + translatey;


                    path.Add(new Graphics.Point((int)x1, (int)y1));
                }
            }
            if (path.Count > 0)
            {
                gr.FillPolygon(path.ToArray(), Colors.Black);
            }


            /*
             *  var p = 0;
             * var c = 0;
             * var first = 1;
             *
             * var startX = 0;
             * var startY = 0;
             * while (p < glyph.Points.Count)
             * {
             *    var point = glyph.Points[p];
             *    if (first == 1)
             *    {
             *        startX = point["x"];
             *        startY = point["y"];
             *        first = 0;
             *    }
             *    else
             *    {
             *
             *        var x1 = scalex * (startX + translatex);
             *        var y1 = scaley * (startY + translatey);
             *
             *        var x2 = scalex * (point["x"] + translatex);
             *        var y2 = scaley * (point["y"] + translatey);
             *
             *        Console.WriteLine($"(scalex: {scalex}, trasx: {translatex}) x1: {x1}, y1: {y1} | x2: {x2}, y2: {y2}");
             *
             *        DrawLine(screen, (int) x1, (int) y1, (int) x2 , (int) y2, (uint) (p * 20));
             *
             *        startX = point["x"];
             *        startY = point["y"];
             *
             *    }
             *
             *    if (p == glyph.ContourEnds[c])
             *    {
             *        c += 1;
             *        first = 1;
             *    }
             *
             *    p += 1;
             * }*/

            return(true);
        }