public override void LoadContent(ContentManager Content) { Texture2D text = Content.Load<Texture2D>("Data\\GFX\\Scenes\\Cactus"); Animation = new Graphics.Animation(text, Position, text.Width, text.Height, 1, 0); Animation.Pause = true; Animation.Depth = 0.3f; }
public override void LoadContent(ContentManager Content) { Texture2D etex = Content.Load<Texture2D>("Data\\GFX\\alien"); bullet = Content.Load<Texture2D>("Data\\GFX\\EyeBullet"); animation = new Graphics.Animation(etex, Position, Entity.WIDTH, Entity.HEIGHT, 3, 150); animation.Depth = 0.80f; }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Star"), Position, 15, 15, 3, 250); //Depth = 0.51f; Depth = 1f; }
public override void LoadContent(ContentManager Content) { durTimer = new ATimer(); durTimer.Interval = 3000; durTimer.TimerType = ATimerType.MilliSeconds; Texture2D texture = Content.Load<Texture2D>("Data\\GFX\\CheckPointText"); Position = new Vector2(Position.X + 16 - (texture.Width / 2), Position.Y - 32); ScreenManagers.GameScreen gs = (ScreenManagers.GameScreen)ScreenManagers.ScreenManager.CurrentScreen; if(Position.X < 0 || Position.X + texture.Width > gs.level.Width) { float x = Position.X; float y = Position.Y; x = MathHelper.Clamp(x, 0, gs.level.Width * Map.Tile.WIDTH - texture.Width); y = MathHelper.Clamp(y, 0, gs.level.Height * Map.Tile.HEIGHT - texture.Height); Position = new Vector2(x, y); } originalPos = Position; animation = new Graphics.Animation(texture, Position, texture.Width, texture.Height, 0, 0); Rect = new Rectangle((int)Position.X, (int)Position.Y, texture.Width, texture.Height); animation.Depth = 1.0f; }
public override void LoadContent(ContentManager Content) { Texture2D texture = Content.Load<Texture2D>("Data\\GFX\\LifeIcon"); Position = new Vector2(Position.X + 16 - (texture.Width / 2), Position.Y); animation = new Graphics.Animation(texture, Position, texture.Width, texture.Height, 0, 1); Rect = new Rectangle((int)Position.X, (int)Position.Y, texture.Width, texture.Height); Depth = 0.60f; }
public override void LoadContent(ContentManager Content) { Texture2D texture = Content.Load<Texture2D>("Data\\GFX\\ExitPortal"); Position = new Vector2(Position.X, Position.Y - (texture.Height - 32)); animation = new Graphics.Animation(texture, Position, texture.Width, texture.Height, 0, 0); Rect = new Rectangle((int)Position.X, (int)Position.Y, texture.Width, texture.Height); animation.Depth = 0.59f; }
public override void LoadContent(ContentManager Content) { Texture2D player = Content.Load<Texture2D>("Data\\GFX\\NPCTemp"); gossipTexture = Content.Load<Texture2D>("Data\\GFX\\GossipBubble"); animation = new Graphics.Animation(player, Position, 32, 48, 7, 75); animation.Depth = 0.89f; CollisionRectangle = new Rectangle((int)Position.X, (int)Position.Y, 32, 48); idleLoopTimer = new ATimer(); idleLoopTimer.Interval = 3000; idleLoopTimer.Start(); }
public override void LoadContent(ContentManager Content) { if (Style == GrassWallStyle.Long) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\GrassWall"), Position, DEFAULT_WIDTH, 64, 0, 0); } else if(Style == GrassWallStyle.Short) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\GrassWallShort"), Position, DEFAULT_WIDTH, 64, 0, 0); } animation.Depth = 0.18f; }
public override void LoadContent(ContentManager Content) { int t = Engine.Randomizer.Next(0, 3); Texture2D etex; if (t == 0) etex = Content.Load<Texture2D>("Data\\GFX\\FlubbsPurple"); else if(t == 1) etex = Content.Load<Texture2D>("Data\\GFX\\FlubbsRed"); else etex = Content.Load<Texture2D>("Data\\GFX\\FlubbsYellow"); animation = new Graphics.Animation(etex, Position, Entity.WIDTH, Entity.HEIGHT, 0, 0); animation.Depth = 0.791f; }
public override void LoadContent(ContentManager Content) { if(Piece == WoodFencePiece.Center) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\WoodFenceCenter"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 0); } else if(Piece == WoodFencePiece.Left) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\WoodFenceLeft"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 0); } else if(Piece == WoodFencePiece.Right) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\WoodFenceRight"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 0); } animation.Depth = 0.15f; }
public override void LoadContent(ContentManager Content) { int val = 1; if (Style == GrassStyle.One) val = 1; else if (Style == GrassStyle.Two) val = 2; else if (Style == GrassStyle.Three) val = 3; else if (Style == GrassStyle.Four) val = 4; else val = 5; animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Grass0" + val), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 0); animation.Depth = 0.42f; }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); Texture2D flameBurst = Content.Load<Texture2D>("Data\\GFX\\Forest\\FlameBowlFireBurst"); Texture2D flameTop = Content.Load<Texture2D>("Data\\GFX\\Forest\\FlameBowlTop"); Texture2D flameBottom = Content.Load<Texture2D>("Data\\GFX\\Forest\\FlameBowlBottom"); Texture2D flameIdle = Content.Load<Texture2D>("Data\\GFX\\Forest\\FlameBowlFireIdle"); burstGraphics = new Graphics.Animation(flameBurst, new Vector2(Position.X + 16 - 10, Position.Y - flameBurst.Height + 1), 20, flameBurst.Height, 2, 150); idleGraphics = new Graphics.Animation(flameIdle, new Vector2(Position.X, Position.Y - 7), 32, flameIdle.Height, 2, 150); bowlTop = new Graphics.Animation(flameTop, new Vector2(Position.X, Position.Y - flameTop.Height), 32, flameTop.Height, 0, 0); bowlBottom = new Graphics.Animation(flameBottom, Position, flameBottom.Width, flameBottom.Height, 0, 0); bowlTop.Visible = true; bowlBottom.Visible = true; idleGraphics.Visible = true; burstGraphics.Visible = false; bowlBottom.Depth = 0.75f; bowlTop.Depth = 0.75f; idleGraphics.Depth = 0.751f; burstGraphics.Depth = 0.751f; }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); Texture2D woodBG = Content.Load<Texture2D>("Data\\GFX\\WoodStocksBackground"); ScreenManagers.GameScreen gs = (ScreenManagers.GameScreen)ScreenManagers.ScreenManager.CurrentScreen; int difference = (int)(gs.level.Height * 32 - Position.Y); float amount = difference / 32; amount++; for(int i = 0; i < amount; i++) { Graphics.Animation woodenBG; woodenBG = new Graphics.Animation(woodBG, new Vector2(Position.X - 8, Position.Y + i * 64 + 32), woodBG.Width, woodBG.Height, 0, 0); woodenBG.Visible = true; woodenBG.Depth = 0.1f; backgrounds.Add(woodenBG); } }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); Texture2D woodTop = Content.Load<Texture2D>("Data\\GFX\\WoodStocksTop"); Texture2D woodBottom = Content.Load<Texture2D>("Data\\GFX\\WoodStocksGround"); woodenTop = new Graphics.Animation(woodTop, new Vector2(Position.X, Position.Y - 30), 32, woodTop.Height, 0, 0); woodenBottom = new Graphics.Animation(woodBottom, new Vector2(Position.X, Position.Y + 2), woodBottom.Width, woodBottom.Height, 0, 0); woodenTop.Visible = true; woodenBottom.Visible = true; woodenBottom.Depth = 0.73f; woodenTop.Depth = 0.331f; if(HasBackground) { Texture2D woodBG = Content.Load<Texture2D>("Data\\GFX\\WoodStocksBackground"); woodenBG = new Graphics.Animation(woodBG, new Vector2(Position.X - 8, Position.Y), woodBG.Width, woodBG.Height, 0, 0); woodenBG.Visible = true; woodenBG.Depth = 0.1f; } }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Mushroom01"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 1, Engine.Randomizer.Next(250, 350)); animation.Depth = 0.41f; }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\" + FlowerColor.ToString() + "Flower"), Position, DEFAULT_WIDTH, 16, 0, 1); animation.Depth = 0.40f; }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Lamp01"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 2, 650); lightGraphics = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\LongLight01"), new Vector2(Position.X - 16, Position.Y + 13), 64, 56, 1, 100); }
public override void LoadContent(ContentManager Content) { Animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Scenes\\Alien1Shadow"), Position, 32, 32, 3, 150); Animation.Depth = 0.4f; }
public override void LoadContent(ContentManager Content) { Texture2D etex = Content.Load<Texture2D>("Data\\GFX\\Squidien"); animation = new Graphics.Animation(etex, Position, 40, 40, 3, 150); animation.Depth = 0.81f; }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\DoubleJumpIcon"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 1); animation.Depth = 0.53f; }
public override void LoadContent(ContentManager Content) { Animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Scenes\\Zzz"), Position, 14, 17, 2, 150f); Animation.Depth = 0.3f; }
public override void LoadContent(ContentManager Content) { Animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Scenes\\Star"), Position, 15, 15, 0, (float)Engine.Randomizer.Next(300, 400)); Animation.Depth = 0.1f; }
public override void LoadContent(ContentManager Content) { string val = ""; if (Type == ItemCrateType.Standard) val = "Box01"; else if (Type == ItemCrateType.Life) val = "Box02"; else if (Type == ItemCrateType.CheckPoint) val = "Box03"; else if (Type == ItemCrateType.Trash) val = "BoxTrash"; TrashTexture = Content.Load<Texture2D>("Data\\GFX\\BoxTrash"); animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\" + val), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 0, 0); animation.Depth = 0.43f; // TODO: If a crate has been destroyed before reaching a checkpoint, // do not spawn it again, but spawn a broken crate. }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\BurningBarrel"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 2, 150); }
public override void LoadContent(ContentManager Content) { Texture2D mangor = Content.Load<Texture2D>("Data\\GFX\\Mangorra"); animation = new Graphics.Animation(mangor, Position, Entity.WIDTH, Entity.HEIGHT, 3, 300); }
public override void LoadContent(ContentManager Content) { Animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Scenes\\SpaceShipShadow"), Position, 129, 91, 1, 0); Animation.Depth = 0.35f; }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\BackgroundFlower" + FlowerColor.ToString()), Position, Rect.Width, Rect.Height, 0, 1); stalk = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\BackgroundFlower" + FlowerColor.ToString() + "Stalk"), Position, Rect.Width, Rect.Height, 0, 1); }
public override void LoadContent(ContentManager Content) { animation = new Graphics.Animation(Content.Load<Texture2D>("Data\\GFX\\Goal"), Position, DEFAULT_WIDTH, DEFAULT_HEIGHT, 2, 100); animation.Depth = 0.8f; }