Esempio n. 1
0
 public void Set(GraphicQualitySettings GQS)
 {
     /*
      *
      * switch (GQS)
      * {
      *  case GraphicQualitySettings.Low:
      *
      *
      *
      *
      *      break;
      *  case GraphicQualitySettings.Medium:
      *
      *
      *      break;
      *
      *  case GraphicQualitySettings.High:
      *      myLabel.Key = "High";
      *      break;
      *  default:
      *      break;
      * }
      * myLabelShadow.Key = myLabel.Key;
      * //myLabel
      */
     if (MyCondition == GQS)
     {
         sprite.color = SelectedColor;
         disabled     = true;
     }
 }
Esempio n. 2
0
    void SetAll(GraphicQualitySettings GQS)
    {
        QualitySelector[] QSs = GameObject.FindObjectsOfType <QualitySelector>();

        for (int i = 0; i < QSs.Length; i++)
        {
            QSs[i].Set(GQS, LowSpritePath, true);
        }
    }
Esempio n. 3
0
    public void Set(GraphicQualitySettings QS, string LowSpritePath, bool CalledFromEditor = false)
    {
        if (LowSpritePath == "")
        {
            if (GameConfig.s == null)
            {
                return;
            }
            LowSpritePath = GameConfig.s.LowIMGPath;
        }
        switch (QS)
        {
        case GraphicQualitySettings.Low:
            ActiveQuality(LowGO);
            DisableQuality(MediumGO, LowGO, CalledFromEditor);
            DisableQuality(HighGO, LowGO, CalledFromEditor);
            break;

        case GraphicQualitySettings.Medium:
            ActiveQuality(MediumGO);
            DisableQuality(LowGO, MediumGO, CalledFromEditor);
            DisableQuality(HighGO, MediumGO, CalledFromEditor);
            break;

        case GraphicQualitySettings.High:
            ActiveQuality(HighGO);
            DisableQuality(LowGO, HighGO, CalledFromEditor);
            DisableQuality(MediumGO, HighGO, CalledFromEditor);
            break;

        default:
            break;
        }
        if (isARoad)
        {
            GetComponent <RoadEntity>().ChangeVisuals(GetComponent <RoadEntity>().direction, QS, LowSpritePath);
        }
        QualitySelector.InstaceFinished();
    }
Esempio n. 4
0
    /// <summary>
    /// Cambia el material de la carretera
    /// </summary>
    /// <param name="dir"></param>
    public void ChangeVisuals(RoadDirection dir, GraphicQualitySettings GQS = GraphicQualitySettings.None, string LowIMGPath = "")
    {
        if (isClickable && TypeOfRotation == RoadRotationType.Green)
        {
            dir = RoadDirection.NE;
        }
        if (isClickable && TypeOfRotation == RoadRotationType.Blue)
        {
            dir = RoadDirection.EW;
        }
        if (LowIMGPath == "")
        {
            if (GameConfig.s == null)
            {
                LowIMGPath = "IMG\\LowIMGs\\";
            }
            if (GameConfig.s != null)
            {
                LowIMGPath = GameConfig.s.LowIMGPath;
            }
        }
        if (GQS == GraphicQualitySettings.None)
        {
            if (sProfileManager.ProfileSingleton == null)
            {//we are probably at editor time, we change all roads
                ChangeVisuals(dir, GraphicQualitySettings.High, LowIMGPath);
                ChangeVisuals(dir, GraphicQualitySettings.Low, LowIMGPath);
                //Debug.Log("ChangingVisuals: EditorTime");
                return;
            }
            else
            {
                //Debug.Log("ChangingVisuals: PlayTime");
                GQS = sProfileManager.ProfileSingleton.GlobalGraphicQualitySettings;
            }
        }
        else
        {
            //Debug.Log("ChangingVisuals: PlayTime 2 "+ dir.ToString());
        }

        if (PermanentVisuals)
        {
            return;
        }
        switch (GQS)
        {
        case GraphicQualitySettings.Low:
            //Low Quality using old Materials
            Sprite sprite = (Sprite)Resources.Load <Sprite>(LowIMGPath + "sprite_" + roadDirToString(dir));
            if (myRoadLow != null)
            {
                myRoadLow.sprite = sprite;
            }


            break;

        case GraphicQualitySettings.Medium:
            Sprite sprite1 = (Sprite)Resources.Load <Sprite>(LowIMGPath + "sprite_" + roadDirToString(dir));
            if (myRoadLow != null)
            {
                myRoadLow.sprite = sprite1;
            }
            break;

        case GraphicQualitySettings.High:
            //High Quality using PicaVoxel
            if (myRoad != null)
            {
                myRoad.SetFrame((int)dir);
            }

            break;

        default:
            break;
        }
    }