Esempio n. 1
0
    public static GraphPath Build(Wire[] wires)
    {
        GraphPath graphPath = new GraphPath();

        int indexCount = 0;

        for (int i = 0; i < wires.Length; i++)
        {
            Wire    wire = wires[i];
            Vector3 endPoint1, endPoint2;
            wire.GetEndPoints(out endPoint1, out endPoint2);

            if (!graphPath.NodeExist(endPoint1))
            {
                GraphPathNode graphPathNode1 = new GraphPathNode();
                graphPathNode1._id       = indexCount++;
                graphPathNode1._endPoint = endPoint1;

                if (!graphPath.NodeExist(endPoint2))
                {
                    GraphPathNode graphPathNode2 = new GraphPathNode();
                    graphPathNode2._id       = indexCount++;
                    graphPathNode2._endPoint = endPoint2;
                    graphPathNode1._adjacentNodes.Add(graphPathNode2._id);
                    graphPathNode2._adjacentNodes.Add(graphPathNode1._id);

                    graphPath.AddNode(graphPathNode1);
                    graphPath.AddNode(graphPathNode2);
                }
                else
                {
                    // If the node already exist, don't add the node, but update the
                    // adjacent list of the existing node.
                    GraphPathNode existedNode = graphPath.GetNodeByEndpoint(endPoint2);
                    existedNode._adjacentNodes.Add(graphPathNode1._id);
                    graphPathNode1._adjacentNodes.Add(existedNode._id);
                    graphPath.AddNode(graphPathNode1);
                }
            }
            else
            {
                if (!graphPath.NodeExist(endPoint2))
                {
                    // endpoint1 already exist, but endpoint2 doesn't
                    GraphPathNode existedNode    = graphPath.GetNodeByEndpoint(endPoint1);
                    GraphPathNode graphPathNode2 = new GraphPathNode();
                    graphPathNode2._id       = indexCount++;
                    graphPathNode2._endPoint = endPoint2;
                    //graphPathNode2._gameObject = wire.gameObject;
                    graphPathNode2._adjacentNodes.Add(existedNode._id);
                    existedNode._adjacentNodes.Add(graphPathNode2._id);
                    graphPath.AddNode(graphPathNode2);
                }
                else
                {
                    // both endpoint1 and endpoint2 exist, simply connect them
                    GraphPathNode existedNode1 = graphPath.GetNodeByEndpoint(endPoint1);
                    GraphPathNode existedNode2 = graphPath.GetNodeByEndpoint(endPoint2);
                    existedNode1._adjacentNodes.Add(existedNode2._id);
                    existedNode1._adjacentNodes.Add(existedNode1._id);
                }
            }
        }

        return(graphPath);
    }