private void DetachActor(LevelBase level, IGraphNodeGroup nodeGroup) { Debug.Assert(level != null); level.DetachChild(nodeGroup); // 레벨에서 삭제하고 nodeGroup.BhvOnLeave(); //자식들을 종료시키고 List <GraphMonoPoolNode> lstPoolNodes = nodeGroup.GetChilds <GraphMonoPoolNode>(); // 풀노드만 빼온후 nodeGroup.DetachAllChildren(); //자식들을 제거함 for (int i = 0; i < lstPoolNodes.Count; i++) { GraphMonoPoolNode poolNode = lstPoolNodes[i]; poolNode.Unlock(); Global.FactoryMgr.FastDestory(poolNode); //다시 풀링으로.. } lstPoolNodes.Clear(); }
public void FastDestory(GraphMonoPoolNode poolNode) { m_fastPoolFactory.FastDestroy(poolNode.ParentInstanceID, poolNode); }