public void SetMode(RoomCreatorMode newMode)
 {
     ClearGhosts();
     hexGhosts = new List <GameObject>();
     // update grid
     grid.InitGrid();
     mode = newMode;
 }
Esempio n. 2
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 public void InitRoom()
 {
     SetState(RoomState.DEFAULT);
     gameObject.active = true;
     grid.InitGrid();
 }