/// <summary> /// /// </summary> void Start() { _graph = GraphFactory.CreateGrid(_countX, _countY); _depths = new int[_graph.VertexCount]; CreateVertices(); //_ignored = CreateIgnored(); // center on origin transform.localPosition = new Vector3(-_countX * 0.5f, 0.0f, -_countY * 0.5f); }
void Start() { //create graph _graph = GraphFactory.CreateGrid(countX, countY); depths = new int [_graph.VertexCount]; lines = new List <GameObject>(); //create block CreateBlocks(); //create mesh CreateMesh(); GetMaxHeight(); DrawLine(); }