private void Awake() { listGraph = GraphAbundanceScript.listGraph; manageLanguagePhase = FindObjectOfType <ManageLanguagePhase>(); GraphAbundanceScript graph = FindObjectOfType <GraphAbundanceScript>(); graph.setText(); colorPos = 4; isLoaded = false; colorList = new List <Color>() { new Color(219 / 255f, 77 / 255f, 77 / 255f, 1f), new Color(57 / 255f, 163 / 255f, 64 / 255f, 1f), new Color(222 / 255f, 180 / 255f, 67 / 255f, 1f), new Color(106 / 255f, 73 / 255f, 214 / 255f, 1f), new Color(56 / 255f, 145 / 255f, 209 / 255f, 1f), }; setColors(); GameObject temp = text; temp.transform.localScale = new Vector3(1f / 32.08213f, 1f / 47.31878f, 1f); text = temp; }
//inicializa os gameObjects e valores de dia, score, graficos,variaveis de ambientes e aviso do efeito void setVariables() { dayGo = GameObject.FindGameObjectsWithTag("dayGeneral")[0]; scoreGo = GameObject.FindGameObjectsWithTag("score")[0]; dayGo.GetComponent <Text>().text = day.ToString(); scoreGo.GetComponent <Text>().text = score.ToString(); abundanceScript = FindObjectOfType <GraphAbundanceScript>(); abundanceScript.generateGraphAbundance(listBacterias); lineScript = FindObjectOfType <GraphLineScript>(); lineScript.init(contaminant); lineScript.setObjectiveValue(objectiveValue, contaminant); updateStatusVariablesEnviroment(); changeDegradationRate(parameters.getMoistureStatus(variables.moisture)); absRateNutrient = parameters.verifyStatusEnviroment(variables.pH, variables.temperature); toast = FindObjectOfType <Toast>(); openSelectAction(); }