public static IAzienda FactoryAzienda(int scelta) { IAzienda azienda = null; //creazione sulla base del param if (scelta <= 20) { azienda = new Piccola(); } else if (scelta <= 100) { azienda = new Media(); } else if (scelta <= 500) { azienda = new Grande(); } else if (scelta >= 500) { azienda = new Multinazionale(); } else { return(azienda); } return(azienda); }
/// <summary> /// Removing the car from database. /// </summary> /// <param name="a9">Asphalt9Entities</param> /// <param name="carToDelete">Car to delete.</param> /// <param name="transaction">Transaction.</param> /// <returns></returns> private async Task DeleteCarAsync(Asphalt9Entities a9, Grande carToDelete, DbContextTransaction transaction) { await Task.Run(() => { // Removing the entity related to the requested car to delete. a9.Grandes.Remove(carToDelete); // saving changes. a9.SaveChanges(); // committing the saved changes into the database. transaction.Commit(); }); }
public void Reset() { VictoryPoints = 0; Money = 0; NumberOfRounds = 0; ResidualMoney = 0; RemainingBonusActions = 0; Round = 1; Hand = new Hand(); VineDeck = new Deck <VineCard>(Hand, _vineCards); OrderDeck = new Deck <OrderCard>(Hand, _orderCards); AutomaDeck = new Deck <AutomaCard>(Hand, _automaCards); SummerVisitorDeck = new Deck <VisitorCard>(Hand, _visitorCards.Where(p => p.Season == Season.Summer)); WinterVisitorDeck = new Deck <VisitorCard>(Hand, _visitorCards.Where(p => p.Season == Season.Winter)); Yoke = new Yoke(_eventAggregator); Trellis = new Trellis(_eventAggregator); Cottage = new Cottage(_eventAggregator); Windmill = new Windmill(_eventAggregator); Irigation = new Irigation(_eventAggregator); LargeCellar = new LargeCellar(_eventAggregator); TastingRoom = new TastingRoom(_eventAggregator); MediumCellar = new MediumCellar(_eventAggregator); Field1 = new Field(_eventAggregator, 5); Field2 = new Field(_eventAggregator, 6); Field3 = new Field(_eventAggregator, 7); Grande = new Grande(_eventAggregator); NeutralWorker = new Worker(_eventAggregator); _workers = new List <Worker>(); for (var i = 0; i < 5; i++) { _workers.Add(new Worker(_eventAggregator)); } InitializeGrapes(out _redGrapes, GrapeColor.Red); InitializeGrapes(out _whiteGrapes, GrapeColor.White); InitializeWines(out _redWines, WineType.Red, 9); InitializeWines(out _whiteWines, WineType.White, 9); InitializeWines(out _blushWines, WineType.Blush, 6); InitializeWines(out _sparklingWines, WineType.Sparkling, 3); }
public static void Alta(Animal a) { Animal a2; if (a.Peso <= 10) { a2 = new Pequeño(); } else if (a.Peso > 10 && a.Peso <= 250) { a2 = new Mediano(); } else { a2 = new Grande(); } a2.Especie = a.Especie; a2.Peso = a.Peso; Lista.Add(a2); }
/// <summary> /// Adding the new car asynchronously. /// </summary> /// <returns></returns> private async Task AddCarAsync() { using (var a9 = new Asphalt9Entities()) { using (var transaction = a9.Database.BeginTransaction()) { try { // creating new entity with the given car information by the user. var newCar = new Grande { Brand = Car.CarBrand, CarName = Car.CarName, CarClass = Car.CarClass, CarType = Enum.Parse(typeof(CarType), Car.Type).ToString(), Fuel = Car.Fuel, CarImage = string.Concat(Car.CarClass.ToLower(), "_", ImageName), Refill = Car.Refill, ReleaseDate = Car.ReleaseDate, Stars = Car.Stars, // every single grande entity has the links with other entities via foreign key created in database. Blueprint = new Entities.Blueprint() { FirstStarBP = Car.Blueprints.FirstStar, SecondStarBP = Car.Blueprints.SecondStar, ThirdStarBP = Car.Blueprints.ThirdStar, FourthStarBP = Car.Blueprints.FourthStar, FifthStarBP = Car.Blueprints.FifthStar, SixthStarBP = Car.Blueprints.SixthStar, TotalBP = Car.Blueprints.Total }, StockDetail = new StockDetail() { TopSpeed = Car.Performance.StockTopSpeed, Acceleration = Car.Performance.StockAcceleration, Handling = Car.Performance.StockHandling, Nitro = Car.Performance.StockNitro, }, MaxDetail = new MaxDetail() { TopSpeed = Car.Performance.MaxTopSpeed, Acceleration = Car.Performance.MaxAcceleration, Handling = Car.Performance.MaxHandling, Nitro = Car.Performance.MaxNitro, }, StarRank = new StarRank() { StockStarRank = Car.Ranks.Stock, FirstStarRank = Car.Ranks.FirstStar, SecondStarRank = Car.Ranks.SecondStar, ThirdStarRank = Car.Ranks.ThirdStar, FourthStarRank = Car.Ranks.FourthStar, FifthStarRank = Car.Ranks.FifthStar, SixthStarRank = Car.Ranks.SixthStar, Max = Car.Ranks.Max }, Upgrade = new Upgrade() { Stage1 = Car.Upgrades.Stage0, Stage2 = Car.Upgrades.Stage1, Stage3 = Car.Upgrades.Stage2, Stage4 = Car.Upgrades.Stage3, Stage5 = Car.Upgrades.Stage4, Stage6 = Car.Upgrades.Stage5, Stage7 = Car.Upgrades.Stage6, Stage8 = Car.Upgrades.Stage7, Stage9 = Car.Upgrades.Stage8, Stage10 = Car.Upgrades.Stage9, Stage11 = Car.Upgrades.Stage10, Stage12 = Car.Upgrades.Stage11, Stage13 = Car.Upgrades.Stage12, Total = Car.Upgrades.TotalStagesCost }, UncommonPart = new UncommonPart() { Cost = Car.AdditionalParts.UncommonCost, Quantity = Car.AdditionalParts.UncommonQuantity, TotalCost = Car.AdditionalParts.UncommonTotalCost }, RarePart = new RarePart() { Cost = Car.AdditionalParts.RareCost, Quantity = Car.AdditionalParts.RareQuantity, TotalCost = Car.AdditionalParts.RareTotalCost }, EpicPart = new EpicPart() { Cost = Car.AdditionalParts.EpicCost, Quantity = Car.AdditionalParts.EpicQuantity, TotalCost = Car.AdditionalParts.EpicTotalCost } }; // here we check if the current car is new or already exist. if (a9.Grandes .Any(item => string.Concat(item.Brand, " ", item.CarName) == string.Concat(newCar.Brand, " ", newCar.CarName))) { Status = "Another car with same name is already exists!"; return; } // Adding new Car a9.Grandes.Add(newCar); // saving the addition. a9.SaveChanges(); // Committing the addition of the new car into the database. transaction.Commit(); // Saving the image into app image directory. await Task.Run(() => { var encoder = new PngBitmapEncoder(); encoder.Frames.Add(item: BitmapFrame.Create(source: CarImage)); var imagePath = FileHelpers.ImagePath(imageName: newCar.CarImage); using (var fileStream = new FileStream(path: imagePath, mode: FileMode.Create)) { encoder.Save(stream: fileStream); } }); // Notifying the state of operation. Status = $"{newCar.Brand} {newCar.CarName} has been added successfully."; } catch { // Rolling back adding the car in case an error occurred. transaction.Rollback(); Status = @"Error occurred while adding the car!"; } } } }
public void SetFromClone(GameState clone) { VictoryPoints = clone.VictoryPoints; Money = clone.Money; NumberOfRounds = clone.NumberOfRounds; ResidualMoney = clone.ResidualMoney; RemainingBonusActions = clone.RemainingBonusActions; Round = clone.Round; Hand.SetFromClone(clone.Hand, Entities); VineDeck.SetFromClone(clone.VineDeck, Entities); OrderDeck.SetFromClone(clone.OrderDeck, Entities); AutomaDeck.SetFromClone(clone.AutomaDeck, Entities); SummerVisitorDeck.SetFromClone(clone.SummerVisitorDeck, Entities); WinterVisitorDeck.SetFromClone(clone.WinterVisitorDeck, Entities); Yoke.SetFromClone(clone.Yoke, Entities); Trellis.SetFromClone(clone.Trellis, Entities); Cottage.SetFromClone(clone.Cottage, Entities); Windmill.SetFromClone(clone.Windmill, Entities); Irigation.SetFromClone(clone.Irigation, Entities); LargeCellar.SetFromClone(clone.LargeCellar, Entities); TastingRoom.SetFromClone(clone.TastingRoom, Entities); MediumCellar.SetFromClone(clone.MediumCellar, Entities); Field1.SetFromClone(clone.Field1, Entities); Field2.SetFromClone(clone.Field2, Entities); Field3.SetFromClone(clone.Field3, Entities); Grande.SetFromClone(clone.Grande, Entities); NeutralWorker.SetFromClone(clone.NeutralWorker, Entities); for (var i = 0; i < 5; i++) { _workers[i].SetFromClone(clone.Workers.ElementAt(i), Entities); } for (int i = 0; i < 9; i++) { _redGrapes[i].SetFromClone(clone._redGrapes[i], Entities); } for (int i = 0; i < 9; i++) { _whiteGrapes[i].SetFromClone(clone._whiteGrapes[i], Entities); } for (int i = 0; i < 9; i++) { _redWines[i].SetFromClone(clone._redWines[i], Entities); } for (int i = 0; i < 9; i++) { _whiteWines[i].SetFromClone(clone._whiteWines[i], Entities); } for (int i = 0; i < 6; i++) { _blushWines[i].SetFromClone(clone._blushWines[i], Entities); } for (int i = 0; i < 3; i++) { _sparklingWines[i].SetFromClone(clone._sparklingWines[i], Entities); } }
public GameState Clone() { var gameState = new GameState(); gameState.VictoryPoints = VictoryPoints; gameState.Money = Money; gameState.NumberOfRounds = NumberOfRounds; gameState.ResidualMoney = ResidualMoney; gameState.RemainingBonusActions = RemainingBonusActions; gameState.Round = Round; gameState.Hand = Hand.Clone() as Hand; gameState.VineDeck = VineDeck.Clone(); gameState.OrderDeck = OrderDeck.Clone(); gameState.AutomaDeck = AutomaDeck.Clone(); gameState.SummerVisitorDeck = SummerVisitorDeck.Clone(); gameState.WinterVisitorDeck = WinterVisitorDeck.Clone(); gameState.Yoke = Yoke.Clone() as Yoke; gameState.Trellis = Trellis.Clone() as Trellis; gameState.Cottage = Cottage.Clone() as Cottage; gameState.Windmill = Windmill.Clone() as Windmill; gameState.Irigation = Irigation.Clone() as Irigation; gameState.LargeCellar = LargeCellar.Clone() as LargeCellar; gameState.TastingRoom = TastingRoom.Clone() as TastingRoom; gameState.MediumCellar = MediumCellar.Clone() as MediumCellar; gameState.Field1 = Field1.Clone() as Field; gameState.Field2 = Field2.Clone() as Field; gameState.Field3 = Field3.Clone() as Field; gameState.Grande = Grande.Clone() as Grande; gameState.NeutralWorker = NeutralWorker.Clone() as Worker; gameState._workers = new List <Worker>(); for (var i = 0; i < 5; i++) { gameState._workers.Add(_workers[i].Clone() as Worker); } gameState._redGrapes = new List <Grape>(); foreach (var redGrape in _redGrapes) { gameState._redGrapes.Add(redGrape.Clone() as Grape); } gameState._whiteGrapes = new List <Grape>(); foreach (var whiteGrape in _whiteGrapes) { gameState._whiteGrapes.Add(whiteGrape.Clone() as Grape); } gameState._redWines = new List <Wine>(); foreach (var redWine in _redWines) { gameState._redWines.Add(redWine.Clone() as Wine); } gameState._whiteWines = new List <Wine>(); foreach (var whiteWine in _whiteWines) { gameState._whiteWines.Add(whiteWine.Clone() as Wine); } gameState._blushWines = new List <Wine>(); foreach (var blushWine in _blushWines) { gameState._blushWines.Add(blushWine.Clone() as Wine); } gameState._sparklingWines = new List <Wine>(); foreach (var sparklingWine in _sparklingWines) { gameState._sparklingWines.Add(sparklingWine.Clone() as Wine); } return(gameState); }