public void OnInputClicked(InputClickedEventData eventData) { GetComponent <Renderer>().material.color = Color.green; gt.GrammarRecognizer_OnPhraseRecognized(new UnityEngine.Windows.Speech.PhraseRecognizedEventArgs()); }
public void OnInputClicked(InputClickedEventData eventData) { GetComponent <Renderer>().material.color = Color.green; gt.GrammarRecognizer_OnPhraseRecognized(new UnityEngine.Windows.Speech.PhraseRecognizedEventArgs()); }