Esempio n. 1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.transform.parent != transform)
     {
         _grabbed = new GrabbedProp();
     }
 }
Esempio n. 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.transform.parent != transform)
     {
         Debug.Log("TriggerChange");
         _grabbed = new GrabbedProp {
             _gameObject = other.gameObject, _previousParent = other.transform.parent, _rigidbody = other.gameObject.TryGetComponent(out Rigidbody rigidbody) ? rigidbody : other.gameObject.AddComponent <Rigidbody>()
         };
     }
 }