void Start () { gs = GameObject.Find("GameState").GetComponent<GameState>(); gc = GameObject.Find("HandOfGod").GetComponent<GrabController>(); tc = GameObject.Find("Tutorials").GetComponent<TutorialController>(); ui = GameObject.Find("UI").GetComponent<UIManager>(); sh = GameObject.Find("SoundHelper").GetComponent<SoundHelper>(); planet = GameObject.Find("Planet"); musicsource = gameObject.GetComponent<AudioSource>(); StartCoroutine(startMusic()); source = gameObject.AddComponent<AudioSource>(); source.clip = crashSpaceship; source.loop = false; attackSource = gameObject.AddComponent<AudioSource>(); attackSource.clip = attackSound; attackSource.loop = false; jetStartSource = gameObject.AddComponent<AudioSource>(); jetStartSource.clip = jetstartSound; jetStartSource.loop = false; gs.ActiveSkill = 0; gs.CollectedResources = 0; bakeTimer = Time.time; // Create planet landscape planet.layer = 10; planet.GetComponent<RandomObjectScattering> ().Setup (); readyToBakePathfinding = true; }
public EnemyActionController(Brain brain) { this.brain = brain; enemy = (brain.owner as Enemy); oldIndex = -1; grabController = new GrabController(); }
void OnTriggerExit(Collider other) { //BallSphereから手が出ていくとき if (other.CompareTag("Grabber")) { var grabController = other.GetComponent <GrabController>(); grabController.inSphere = false; var trackedObject = other.GetComponent <SteamVR_TrackedObject>(); var device = SteamVR_Controller.Input((int)trackedObject.index); device.TriggerHapticPulse(1500); //Ballを取り出すとき if (grabController.Grabbing) { this.grabController = grabController; instantiatedBall.GetComponent <Rigidbody>().useGravity = true; instantiatedBall.GetComponent <Collider>().isTrigger = false; instantiatedBall = null; StartCoroutine(DelayMethod(intervalTime, () => { InstantiateAndInitialize(); scaleUp.Play(); })); } } }
public void OnUngrab() { controller = null; isGrabbed = false; AfterOnUnGrab(); }
public void OnHighlight(GrabController controller) { if (!isGrabbed) { this.controller = controller; isHighlighted = true; if (shouldHighlight) { if (savedMaterials == null || highlightMaterials == null) { savedMaterials = GetComponent <Renderer>().materials; highlightMaterials = new Material[savedMaterials.Length]; for (int i = 0; i < savedMaterials.Length; i++) { highlightMaterials[i] = highlightMaterial; } } GetComponent <Renderer>().materials = highlightMaterials; } if (shouldUseGhost) { ghost.gameObject.SetActive(true); for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name != ghost.name) { transform.GetChild(i).gameObject.SetActive(false); } } } } }
private void Start() { renderer = GetComponent <SpriteRenderer>(); tileMapCollider = tileMap.GetComponent <Collider2D>(); collider = GetComponent <Collider2D>(); grabCtl = GetComponent <GrabController>(); source = GetComponent <AudioSource>(); }
public override void OnGrabSuccess(VR_Controller controller) { activeController = controller; currentGrabState = GrabState.Grab; RaiseOnGrabStateChangeEvent(GrabState.Grab); GrabController.SetVisibility(!GetCurrentHandInteractSettings().hideHandOnGrab); }
public override void AfterOnGrab() { interationPoint.rotation = transform.rotation; interationPoint.Rotate(new Vector3(-90, 0, 0)); controller.trackedControllerBase.RegisterTrackpadListener(this); savedController = controller; }
private void Update() { GC = GameObject.FindGameObjectWithTag("Machine").GetComponent <GrabController>(); if (Player != null) { GC.isup = true; Player.GetComponent <Transform>().position = this.gameObject.GetComponent <Transform>().position; } }
void Start() { trackedControllerBase = GetComponentInParent <TrackedControllerBase>(); trackedControllerBase.RegisterTrackpadListener(this); grabController = GetComponent <GrabController>(); head = GameObject.Find("Camera (eye)"); }
protected virtual void Awake() { _rb = GetComponent <Rigidbody>(); _grabber = GetComponent <GrabController>(); _movement = GetComponent <MovementController>(); _body = GetComponent <Collider>(); _head = transform.Find("Head"); _feet = GetComponentInChildren <FootCollider>(); _animator = GetComponent <Animator>(); }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Grabber") && grabber != other.gameObject) { grabber = other.gameObject; grabController = grabber.GetComponent <GrabController>(); var trackedObject = grabber.GetComponent <SteamVR_TrackedObject>(); device = SteamVR_Controller.Input((int)trackedObject.index); device.TriggerHapticPulse(2500); } }
// Use this for initialization void Start() { SignBoard.SetActive(true); tutoText = SignBoard.transform.GetComponentInChildren <TextMeshPro>(); rightGrabController = GameObject.Find("RightController").GetComponent <GrabController>(); leftGrabController = GameObject.Find("LeftContorller").GetComponent <GrabController>(); rightController = GameObject.Find("RightController").GetComponent <VirtualViveController>(); leftController = GameObject.Find("LeftContorller").GetComponent <VirtualViveController>(); enemy = GameObject.Find("EnemySpawner").GetComponent <EnemySpawner>(); alpha = 1.0f; }
private void ResetActiveControllerState() { activeController.UsePositionOffset = true; activeController.UseRotationOffset = true; activeController.SetPositionAndRotationControlMode(MotionControlMode.Engine, MotionControlMode.Engine); GrabController.SetVisibility(true); if (activeController != null) { ResetControllerState(activeController); } }
void OnTriggerExit(Collider other) { if (other.gameObject == grabber) { if (period <= 0f) //Throwせずにcollisionがなくなったとき { period = Mathf.Min(rb.velocity.magnitude * periodValue + (initialPosition - transform.position).magnitude * periodValue, maxPeriodTime); } grabber = null; grabController = null; device = null; preGrab = false; grabbing = false; } }
/// <summary> /// initial setup of this controller /// </summary> private void InitController() { // TO REMOVE - - - - - Application.targetFrameRate = 140; QualitySettings.vSyncCount = 0; // Get the reff for the physics controller physicsCharacter = GetComponentInChildren <PhysicsCharacterController>(); // get the ref of the target animator playerTargetAnimator = GetComponentInChildren <Animator>(); // Validate the reff // if fails to find the physics controller if (!physicsCharacter || !playerTargetAnimator) { // Close the aplication AplicationFuncs.CloseApp(); return; } // Debug information and initialize the parts InformationPanel.DebugConsoleInput("Physics System connected!"); physicsCharacter.InitParts(); // Define the maximum velocity physicsCharacter.SetCharacterMaxSpeed(characterMaxVelocity); // define the kill speed physicsCharacter.SetCharacterKillVelocity(this.killVelocity); // Stunted - - - - - // regist the for the stunted event physicsCharacter.stuntedDelegate += StuntedCallback; // init vars stunted = false; // Grab controller - - - - - // get ref to controller this.playerGrabController = this.GetComponentInChildren <GrabController>(); // Init with enable tag this.playerGrabController.Init(controllerState: true, lHand: ref LeftHandGO, rHand: ref RightHandGO); // Regists for jump delegate InputManager.Instance.jumpDelegate += () => { physicsCharacter.Jump(this.JumpValue); }; // regist the controller to the action event InputManager.Instance.actionDelegate += playerGrabController.ActionCallback; }
protected override void DropUpdate() { GrabController.SetVisibility(true); rb.velocity = Vector3.zero; rb.angularVelocity = Vector3.zero; joint.useSpring = false; activeController.CleanCurrentGrab(); activeController = null; RaiseOnGrabStateChangeEvent(GrabState.Drop); currentGrabState = GrabState.UnGrab; RaiseOnGrabStateChangeEvent(GrabState.UnGrab); }
private void SetFinalGrabState() { ChangeCollidersEnable(enableColliderOnGrab); SetFinalHandPositionAndRotation(); if (grabMode == GrabMode.Joint) { SetupFixedJoint(); } //should the hand be hide? GrabController.SetVisibility(!GetCurrentHandInteractSettings().hideHandOnGrab); //parent the objects so they exist on the same space transform.parent = activeController.transform; }
private async void Grab_Data_Commence(object sender, EventArgs e) { var selectors = new XmlProduct(); if (grabDataNameLabel.Checked && !string.IsNullOrWhiteSpace(grabDataNameTextBox.Text)) { selectors.Name = grabDataNameTextBox.Text; } if (grabDataFullDescriptionLabel.Checked && !string.IsNullOrWhiteSpace(grabDataFullDescriptionTextBox.Text)) { selectors.Description = grabDataFullDescriptionTextBox.Text; } if (grabDataPictureLabel.Checked && !string.IsNullOrWhiteSpace(grabDataPictureTextBox.Text)) { selectors.Picture = grabDataPictureTextBox.Text; } if (grabDataAttributesLabel.Checked && !string.IsNullOrWhiteSpace(grabDataAttributesTextBox.Text)) { selectors.Attributes = new string[] { grabDataAttributesTextBox.Text } } ; if (grabDataCategoryLabel.Checked && !string.IsNullOrWhiteSpace(grabDataCategoryTextBox.Text)) { selectors.Categories = new string[] { grabDataCategoryTextBox.Text } } ; if (grabDataDocumentsLabel.Checked && !string.IsNullOrWhiteSpace(grabDataDocumentsTextBox.Text)) { selectors.Documents = new string[] { grabDataDocumentsTextBox.Text } } ; WriteLine(consoleTextBox, "Grabbing data"); GrabController gc = new GrabController(); await gc.GrabAsync(grabSiteTextBox.Text, _comparisonData.ToList(), selectors); _grabbedData = gc._grabbedData; WriteLine(consoleTextBox, "Product(s) imported successfully: " + _grabbedData.Count); }
public void OnGrab(GrabController controller) { this.controller = controller; isGrabbed = true; if (interationPoint == null) { interationPoint = new GameObject().transform; interationPoint.name = "InteractionPoint"; } interationPoint.position = controller.transform.position; interationPoint.rotation = controller.transform.rotation; interationPoint.SetParent(transform, true); AfterOnGrab(); }
void Start () { gs = GameObject.Find("GameState").GetComponent<GameState>(); gc = GameObject.Find("HandOfGod").GetComponent<GrabController>(); ui = GameObject.Find ("UI").GetComponent<UIManager> (); lightning = GameObject.Find("Lightning").GetComponent<RecursiveLightning>(); fire = GameObject.Find ("Fire"); fire.GetComponent<ParticleSystem>().enableEmission = false; heal = GameObject.Find ("Heal"); foreach (Skills s in Enum.GetValues(typeof(Skills))) { skillDisabled[s] = false; } source = GetComponent<AudioSource>(); vol = UnityEngine.Random.Range (volLowRange, volHighRange); }
void Tap_Updated(GestureRecognizer gesture) { if (gesture.State == GestureRecognizerState.Began) { _ball = FingersUtilityExtensions.GetTouchedObject(gesture).GetComponent <GrabController>(); if (_ball.CompareTag("Ball")) { _ball.GetComponent <GrabController>().Expand(); } } if (gesture.State == GestureRecognizerState.Ended) { if (_ball == null) { return; } _ball.GetComponent <GrabController>().Shrink(); _ball = null; } }
public void OnUnhighlight(GrabController controller) { if (controller == this.controller) { this.controller = null; isHighlighted = false; if (shouldHighlight) { GetComponent <Renderer>().materials = savedMaterials; } if (shouldUseGhost) { ghost.gameObject.SetActive(false); for (int i = 0; i < transform.childCount; i++) { if (transform.GetChild(i).name != ghost.name) { transform.GetChild(i).gameObject.SetActive(true); } } } } }
// Use this for initialization void Start() { _instance = this; }
public override void AfterOnUnGrab() { savedController.trackedControllerBase.UnregisterTrackpadListener(this); savedController = null; }
/// <summary> /// Called by VR_Input, to let know what we are grabbing this object /// </summary> /// <param name="controller"></param> public virtual void OnGrabSuccess(VR_Controller controller) { if (preventDefault) { activeController = controller; CurrentGrabState = GrabState.Grab; RaiseOnGrabStateChangeEvent(CurrentGrabState); return; } previusKinematicValue = rb.isKinematic; //stop this object to be interactable CanInteract = false; //set the active controller activeController = controller; if (rb != null && grabMode == GrabMode.Joint) { rb.isKinematic = true; originalInterpolateMode = rb.interpolation; rb.interpolation = RigidbodyInterpolation.None; } if (grabMode == GrabMode.Physics) { physicsUpdateState = PhysicsUpdateState.NoCollision; previusUseGravityState = rb.useGravity; previusGravityState = rb.useGravity; rb.useGravity = false; rb.isKinematic = false; rb.useGravity = false; rb.interpolation = RigidbodyInterpolation.Interpolate; originalInterpolateMode = rb.interpolation; OverridePhysicsMaterial(zeroFrictionOrBouncinessMaterial); activeController.UseRotationOffset = false; activeController.UsePositionOffset = false; } //disable collision with the grabbable and the hand if (activeController.Collider != null) { IgnoreCollision(activeController.Collider); } //if this object shoudl fly to hand disable colliders while flying otherwise set desire collider state if (shouldFly) { //disable colliders while flying ChangeCollidersEnable(false); } else { ChangeCollidersEnable(enableColliderOnGrab); } //if we are using a perfect grab if (perfectGrab) { //parent the objects so they exist on the same space transform.parent = activeController.transform; GrabController.SetVisibility(!GetCurrentHandInteractSettings().hideHandOnGrab); SetupFixedJoint(); //set the current grab state CurrentGrabState = GrabState.Grab; //raise grab state change event RaiseOnGrabStateChangeEvent(CurrentGrabState); return; } else { //set fly values if (shouldFly) { grabStartTime = Time.time; grabStartPosition = transform.position; grabStartRotation = transform.rotation; } else { SetFinalGrabState(); } CurrentGrabState = shouldFly ? GrabState.Flying : GrabState.Grab; } //raise the event RaiseOnGrabStateChangeEvent((shouldFly ? GrabState.Flying : GrabState.Grab)); }
// Use this for initialization void Start() { myGrabController = GameObject.Find("GameManager").GetComponent <GrabController>(); }
void Start() { Debug.Log("WorldAnchorStore.GetAsync()"); WorldAnchorStore.GetAsync(AnchorStoreReady); _grabController = GetComponent <GrabController>(); }
void Update() { updateVirtualWorldBoxCenter(); ProcessAllTriggers(); //Start Event if (!_actionTriggered && SupportedTriggers[0].Success) { _actionTriggered = true; } //Stop Event if (_actionTriggered && SupportedTriggers[2].Success) { _actionTriggered = false; } if (!_actionTriggered) { return; } TrackTrigger trgr = (TrackTrigger)SupportedTriggers[1]; if (trgr.Success) { // Translation: { Vector3 vec = trgr.Position; // Be sure we have valid values: if (VirtualWorldBoxDimensions.x <= 0) { VirtualWorldBoxDimensions.x = 1; } if (VirtualWorldBoxDimensions.y <= 0) { VirtualWorldBoxDimensions.y = 1; } if (VirtualWorldBoxDimensions.z <= 0) { VirtualWorldBoxDimensions.z = 1; } // Get the relative position in the virtual box: float left = VirtualWorldBoxCenter.x - (VirtualWorldBoxDimensions.x) / 2; float top = VirtualWorldBoxCenter.y - (VirtualWorldBoxDimensions.y) / 2; float back = VirtualWorldBoxCenter.z - (VirtualWorldBoxDimensions.z) / 2; vec.x = (vec.x * VirtualWorldBoxDimensions.x); vec.y = (vec.y * VirtualWorldBoxDimensions.y); vec.z = (vec.z * VirtualWorldBoxDimensions.z); //invert if (InvertTransform.Position.X) { vec.x = left + VirtualWorldBoxDimensions.x - vec.x; } else { vec.x += left; } if (InvertTransform.Position.Y) { vec.y = top + VirtualWorldBoxDimensions.y - vec.y; } else { vec.y += top; } if (InvertTransform.Position.Z) { vec.z = back + VirtualWorldBoxDimensions.z - vec.z; } else { vec.z += back; } // Use the flags to indicate which axis are active if (Constraints.Position.X) { vec.x = this.gameObject.transform.localPosition.x; } if (Constraints.Position.Y) { vec.y = this.gameObject.transform.localPosition.y; } if (Constraints.Position.Z) { vec.z = this.gameObject.transform.localPosition.z; } float planetradius = planet.GetComponent<MeshFilter>().mesh.bounds.size.x * 0.5f * planet.transform.localScale.x; float distance = Vector3.Distance(planet.transform.position, transform.position); Vector3 currentVec = this.gameObject.transform.position; Vector3 handpos_local = this.gameObject.transform.localPosition; if (distance > planetradius+3) { // smoothing: if (SmoothingFactor > 0) { vec = _translationSmoothingUtility.ProcessSmoothing(SmoothingType, SmoothingFactor, vec); } if(distance > (planetradius + 13)){ this.gameObject.transform.localPosition = new Vector3(vec.x, vec.y, 130.0f); }else{ this.gameObject.transform.localPosition = new Vector3(vec.x, vec.y, 130.0f + (distance - (planetradius + 13))); } lastVecX = vec.x; lastVecY = vec.y; lastVecZ = vec.z; } else { this.gameObject.transform.localPosition = new Vector3(lastVecX, lastVecY, lastVecZ); } //move projection: grab = GameObject.Find("HandOfGod").GetComponent<GrabController>(); grab.moveVis(gameObject); } } }
private void Awake() { cachedGrabController = GetComponent <GrabController>(); cachedRackSocketHighlighter = GetComponent <RackSocketHighlighter>(); }
private void Start() { grabController = FindObjectOfType <GrabController>(); }
private void Awake() { cachedGrabController = GetComponent <GrabController>(); cachedTransform = GetComponent <Transform>(); cachedAgent = GetComponent <NavMeshAgent>(); }
void Start () { grabController = this.GetComponent<GrabController>(); }
static void Prefix() { GameSession gs = Main.Instance.CurrentGameSession; if (gs != null && CurrentGameState == GameState.Gameplay) { Player player = LynxPlayerController.Instance.Player; Rigidbody body = LynxPlayerController.Instance.PlayerRigidbody; EquipmentController equipController = GameObject.Find("EquipmentController").GetComponent <EquipmentController>(); RewardData reward; if (rewardsQueue.TryDequeue(out reward)) { switch (reward.action) { case "push": float forceMin; float.TryParse(reward.args[0], out forceMin); float forceMax; float.TryParse(reward.args[1], out forceMax); body.AddForce(UnityEngine.Random.onUnitSphere * (UnityEngine.Random.Range(forceMin, forceMax))); break; case "roll": float rollMin; float.TryParse(reward.args[0], out rollMin); float rollMax; float.TryParse(reward.args[1], out rollMax); barrelRollAmount = (float)random.NextDouble() * (rollMax - rollMin) + rollMax; barrelRollAmount *= NextBoolean() ? 1 : -1; break; case "release": GrabController grab = Traverse.Create(equipController).Field("m_GrabController").GetValue() as GrabController; Traverse.Create(grab).Method("ReleaseGrab", grab.LeftHand).GetValue(); break; case "equip_toggle": Equipment toEquip = Equipment.CuttingTool; if (equipController.CurrentEquipment == Equipment.CuttingTool) { toEquip = Equipment.GrappleHook; } Traverse.Create(equipController).Method("UnequipEquipment", equipController.CurrentEquipment).GetValue(); Traverse.Create(equipController).Property("CurrentEquipment").SetValue(toEquip); break; case "test": /*ExplosionSettings es = new ExplosionSettings(); * es.Radius = 75; * es.DamageAffectsPlayer = false; * es.ForceAffectsPlayer = true; * es.Force = 5000; * ExplosionHelper.DoExplosionAtPosition(player.transform.position + new Vector3(0, 50, 0), es);*/ break; } } if (barrelRollAmount > 0.1 || barrelRollAmount < -0.1) { if (barrelRollAmount > 0) { barrelRollAmount -= 0.01f; } else { barrelRollAmount += 0.01f; } player.transform.RotateAround(player.transform.position, player.transform.forward, barrelRollAmount); } } }
// Use this for initialization void Start () { handler = GameObject.FindGameObjectWithTag ("UI").GetComponent<ObjectiveHandler> (); grab = GameObject.FindGameObjectWithTag ("Player").GetComponentInChildren<GrabController> (); }