public HeuristicGrabClassifier(InteractionHand intHand, float fingerStickiness = 0F, float thumbStickiness = 0.04F, float maxCurl = 0.65F, float minCurl = -0.1F, float fingerRadius = 0.012F, float thumbRadius = 0.017F, float grabCooldown = 0.2F, float maxCurlVel = 0.0F, float maxGrabDistance = 0.05F, int layerMask = 0, QueryTriggerInteraction queryTriggers = QueryTriggerInteraction.UseGlobal) { interactionHand = intHand; _defaultGrabParams = new GrabClassifierHeuristics.ClassifierParameters( fingerStickiness, thumbStickiness, maxCurl, minCurl, fingerRadius, thumbRadius, grabCooldown, maxCurlVel, maxGrabDistance, layerMask == 0 ? interactionHand.manager.GetInteractionLayerMask() : layerMask, queryTriggers); _scaledGrabParams = new GrabClassifierHeuristics.ClassifierParameters( fingerStickiness, thumbStickiness, maxCurl, minCurl, fingerRadius, thumbRadius, grabCooldown, maxCurlVel, maxGrabDistance, layerMask == 0 ? interactionHand.manager.GetInteractionLayerMask() : layerMask, queryTriggers); for (int i = 0; i < _collidingCandidates.Length; i++) { _collidingCandidates[i] = new Collider[5]; } }
public HeuristicGrabClassifier(InteractionManager manager, float fingerStickiness = 0f, float thumbStickiness = 0.04f, float maxCurl = 0.65f, float minCurl = -0.1f, float fingerRadius = 0.012f, float thumbRadius = 0.017f, float grabCooldown = 0.2f, float maxCurlVel = 0.0f, float maxGrabDistance = 0.05f, int layerMask = 0, QueryTriggerInteraction queryTriggers = QueryTriggerInteraction.UseGlobal) { _manager = manager; defaultGrabParams = new GrabClassifierHeuristics.ClassifierParameters(fingerStickiness, thumbStickiness, maxCurl, minCurl, fingerRadius, thumbRadius, grabCooldown, maxCurlVel, maxGrabDistance, layerMask == 0 ? (1 << manager.InteractionLayer | 1 << manager.InteractionNoClipLayer) : layerMask, queryTriggers); scaledGrabParams = new GrabClassifierHeuristics.ClassifierParameters(fingerStickiness, thumbStickiness, maxCurl, minCurl, fingerRadius, thumbRadius, grabCooldown, maxCurlVel, maxGrabDistance, layerMask == 0 ? (1 << manager.InteractionLayer | 1 << manager.InteractionNoClipLayer) : layerMask, queryTriggers); for (int i = 0; i < 6; i++) { collidingCandidates[i] = new Collider[5]; } }