Esempio n. 1
0
    public void AddRandomPoints()
    {
        string[] clrs = { "black", "lilac", "yellow", "orange", "red" };
        if (ranpoints == null)
        {
            ranpoints = new GameObject("ranpoints");
            ranpoints.transform.position = Vector3.zero;
            ranpoints.transform.parent   = preferedParent.transform;
        }
        var ska = qmm.triDiag * 0.025f;
        //var lmn = 0.1f;
        //var lmx = 0.9f;
        var lmn = -0.1f;
        var lmx = 1.1f;

        for (int i = 0; i < 10000; i++)
        {
            var lambLat = qut.GetRanFloat(lmn, lmx, "ranpoints");
            var lambLng = qut.GetRanFloat(lmn, lmx, "ranpoints");
            (var vv, var nrm, var istat) = qmm.GetWcMeshPosFromLambda(lambLng, lambLat);
            var pos  = vv;
            var name = "ranpt:" + nranpts;
            //SphInfo.DoInfoSphere(ranpoints, name, pos, ska, clrs[istat], addSphInfo: false);
            var sphgo = GpuInst.CreateSphereGpu(name, pos, ska, clrs[istat]);
            sphgo.transform.parent = ranpoints.transform;
            nranpts++;
        }
    }
Esempio n. 2
0
    public static SphInfo DoInfoSphereSlim(GameObject parent, string sname, Vector3 pos, float ska, string color, LatLng ll = null, bool addSphInfo = true)
    {
        var sphtran = GpuInst.CreateSphereGpu(sname, pos, ska, color);

        sphtran.transform.parent = parent.transform;
        SphInfo spi = null;

        if (addSphInfo)
        {
            spi          = sphtran.gameObject.AddComponent <SphInfo>();
            spi.latLng   = ll;
            spi.nodeInfo = null;
        }
        return(spi);
    }