//Action[] InstructionSwitch = new Action[256]; /// <summary> /// Constructor /// </summary> internal GpuDisplayList(PspMemory Memory, GpuProcessor GpuProcessor, int Id) { this.Memory = Memory; this.GpuProcessor = GpuProcessor; this.Id = Id; GlobalGpuState = GpuProcessor.GlobalGpuState; GpuDisplayListRunner = new GpuDisplayListRunner(this, GpuProcessor.GlobalGpuState); }
//Action[] InstructionSwitch = new Action[256]; /// <summary> /// Constructor /// </summary> internal GpuDisplayList(PspMemory Memory, GpuProcessor GpuProcessor, int Id) { this.Memory = Memory; this.GpuProcessor = GpuProcessor; this.Id = Id; GpuDisplayListRunner = new GpuDisplayListRunner() { GpuDisplayList = this, }; }