Esempio n. 1
0
        /// <summary>
        /// Funciton to generate random noise for the effect.
        /// </summary>
        private void GenerateRandomNoise()
        {
            int    textureSize = 128;
            object parameter;

            if ((Parameters.TryGetValue("TextureSize", out parameter)) &&
                (parameter != null))
            {
                var size = (int)parameter;

                if (size > 16)
                {
                    textureSize = size;
                }
            }

            using (var image = new GorgonImageData(new GorgonTexture2DSettings
            {
                Width = textureSize,
                Height = textureSize,
                Format = BufferFormat.R8_UIntNormal,
                Usage = BufferUsage.Default
            }))
            {
                unsafe
                {
                    var dataPtr = (byte *)image.Buffers[0].Data.UnsafePointer;

                    // Write perlin noise to the texture.
                    for (int y = 0; y < textureSize; ++y)
                    {
                        for (int x = 0; x < textureSize; ++x)
                        {
                            float simplexNoise = GorgonRandom.SimplexNoise(new Vector2(x * (1.0f / _noiseFrequency), y * (1.0f / _noiseFrequency)));

                            if (simplexNoise < -0.75f)
                            {
                                simplexNoise *= -1;
                            }
                            else
                            {
                                simplexNoise *= 0.95f;
                            }

                            if (simplexNoise < 0.125f)
                            {
                                simplexNoise = 0.0f;
                            }

                            *(dataPtr++) = (byte)(simplexNoise * 255.0f);
                        }
                    }
                }

                _randomTexture = Graphics.Textures.CreateTexture <GorgonTexture2D>("Effect.OldFilm.RandomTexture", image);
            }
        }