public void F_ResetGame() { PlayerPrefs.SetFloat("MaxScore", m_maxScore); GooglePlayConnection.AddScoreToLeaderboard((long)m_maxScore); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void F_ResetGame() { PlayerPrefs.SetFloat("MaxScore", m_maxScore); GooglePlayConnection.AddScoreToLeaderboard((long)m_maxScore); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }