Esempio n. 1
0
	public void PlayerEnteredGoodTile(GoodTile tile){
		int tileIndex = goodTiles.IndexOf(tile);
		if (tileIndex + 1 < goodTiles.Count){
			GoodTile nextTile = goodTiles[tileIndex + 1];
			HintTiles nextTileHint = GetNextHint(tile, nextTile);

			tile.HighlightTile(hintTiles[(int)nextTileHint]);
		}
		else{
			tile.HighlightTile(hintTiles[(int)HintTiles.Forward]);
		}
	}
Esempio n. 2
0
	HintTiles GetNextHint(GoodTile currentTile, GoodTile nextTile){
		if (Mathf.Approximately(currentTile.transform.localPosition.z, nextTile.transform.localPosition.z)){
			if (currentTile.transform.localPosition.x < nextTile.transform.localPosition.x){
				return HintTiles.Forward;
			}
			else{
				return HintTiles.Backward;
			}
		}
		else if (Mathf.Approximately(currentTile.transform.localPosition.x, nextTile.transform.localPosition.x)){
			if (currentTile.transform.localPosition.z < nextTile.transform.localPosition.z){
				return HintTiles.Left;
			}
			else{
				return HintTiles.Right;
			}
		}

		return HintTiles.Forward;
	}