void OnEnable() { m_Instance = this; InitOpenTime(); Init(); }
void OnDisable() { m_Instance = null; }
void Awake() { m_Instance = this; }
void OnDestroy() { m_Instance = null; }
public uint Execute(PacketDistributed ipacket) { GC_UPDATEITEM packet = (GC_UPDATEITEM)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } int packtype = packet.Packtype; int packindex = packet.Packindex; GameItemContainer.Type containertype = (GameItemContainer.Type)packtype; //取得物品容器 GameItemContainer Container = GameManager.gameManager.PlayerDataPool.GetItemContainer(containertype); if (Container != null) { //取得物品 GameItem item = Container.GetItem(packindex); if (item != null) { int nRawId = item.DataID; UInt64 RawGuidID = item.Guid; //ID item.DataID = packet.Dataid; //GUID item.Guid = packet.Guid; //绑定 if (packet.HasBindflag) { if (packet.Bindflag == 1) { item.BindFlag = true; } else { item.BindFlag = false; } } else { item.BindFlag = false; } //叠加数量 if (packet.HasStackcount) { item.StackCount = packet.Stackcount; } else { item.StackCount = 1; } //创建时间 item.CreateTime = packet.Createtime; //强化等级 if (packet.HasEnchancelevel) { item.EnchanceLevel = packet.Enchancelevel; } else { item.EnchanceLevel = 0; } //强化经验 if (packet.HasEnchanceexp) { item.EnchanceExp = packet.Enchanceexp; } else { item.EnchanceExp = 0; } //强化总经验 if (packet.HasEnctotaltexp) { item.EnchanceTotalExp = packet.Enctotaltexp; } else { item.EnchanceTotalExp = 0; } //打星等级 if (packet.HasStarlevel) { item.StarLevel = packet.Starlevel; } else { item.StarLevel = 0; } //打星次数 if (packet.HasStartimes) { item.StarTimes = packet.Startimes; } else { item.StarTimes = 0; } //动态参数 if (packet.HasDynamicdata1) { item.DynamicData[0] = packet.Dynamicdata1; } else { item.DynamicData[0] = 0; } if (packet.HasDynamicdata2) { item.DynamicData[1] = packet.Dynamicdata2; } else { item.DynamicData[1] = 0; } if (packet.HasDynamicdata3) { item.DynamicData[2] = packet.Dynamicdata3; } else { item.DynamicData[2] = 0; } if (packet.HasDynamicdata4) { item.DynamicData[3] = packet.Dynamicdata4; } else { item.DynamicData[3] = 0; } if (packet.HasDynamicdata5) { item.DynamicData[4] = packet.Dynamicdata5; } else { item.DynamicData[4] = 0; } if (packet.HasDynamicdata6) { item.DynamicData[5] = packet.Dynamicdata6; } else { item.DynamicData[5] = 0; } if (packet.HasDynamicdata7) { item.DynamicData[6] = packet.Dynamicdata7; } else { item.DynamicData[6] = 0; } if (packet.HasDynamicdata8) { item.DynamicData[7] = packet.Dynamicdata8; } else { item.DynamicData[7] = 0; } //装备属性浮动参数 if (packet.HasAttrfactor) { item.AttrFactor = packet.Attrfactor; } else { item.AttrFactor = GlobeVar.INVALID_ID; } //更新界面 switch (containertype) { //物品背包 case GameItemContainer.Type.TYPE_BACKPACK: { if (BackPackLogic.Instance() != null) { BackPackLogic.Instance().UpdateBackPack(); } //美人提示 BelleData.UpdateBelleItemTip(item.DataID, item.StackCount); BelleData.UpdateBelleEvoCountTip(item.DataID, item.StackCount); //宝石界面 if (GemLogic.Instance() != null) { GemLogic.Instance().UpdateGemItemList(); } //自动选择药 if (Singleton <ObjManager> .GetInstance().MainPlayer) { Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectDrug(); //更新头顶图标信息 if (PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().InitAutoFight(); } //自动出售 if (item.DataID != -1) { Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSellItem(packindex); } } // 乾坤袋 if (QianKunDaiLogic.Instance() != null && QianKunDaiLogic.Instance().gameObject.activeSelf) { QianKunDaiLogic.Instance().HandleUpdateItemPacket(); } // 生活技能 if (LivingSkillLogic.Instance() != null) { LivingSkillLogic.Instance().HandleUpdateItem(); } //仓库界面 if (CangKuLogic.Instance() != null) { CangKuLogic.Instance().UpdateBackPack(); } //情人节收到的花 // if (FriendChooseLogic.RoseDataId0 == item.DataID) // { // if (null != Singleton<ObjManager>.Instance.MainPlayer && // Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item)) // { // Singleton<ObjManager>.Instance.MainPlayer.UseItem(item); // } // // } //魅力道具 // if (FlowerEggWindow.CHARM_ITEM_ID == item.DataID) // { // if (null != Singleton<ObjManager>.Instance.MainPlayer && // Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item)) // { // Singleton<ObjManager>.Instance.MainPlayer.UseItem(item); // } // // } // if (FlowerEggWindow.Instance() != null) // { // FlowerEggWindow.Instance().UpdateItemNum(); // } if (GongZhanTianXiaWindow.Instance() != null && GlobeVar.ZHANKUANGPAI_DATAID == item.DataID) { GongZhanTianXiaWindow.Instance().UpdateZhanKuangPaiCount(); } if (GongJiShopLogic.Instance() != null && GongJiShopLogic.ConsumItem_DataID == item.DataID) { GongJiShopLogic.Instance().UpDateGongJi(); } } break; //装备槽位 case GameItemContainer.Type.TYPE_EQUIPPACK: { if (BackPackLogic.Instance() != null) { BackPackLogic.Instance().UpdateEquipPack(); } if (RoleViewLogic.Instance() != null) { RoleViewLogic.Instance().UpdateEquipPack(); } //自动强化装备选择 if (Singleton <ObjManager> .GetInstance().MainPlayer && VipData.GetVipLv() >= GlobeVar.USE_AUTOFIGHT_VIPLEVEL && Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.Level >= GlobeVar.MAX_AUTOEQUIT_LIVE) { if (RawGuidID == Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid) { if (item.IsValid()) { Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = item.Guid; } else { Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = GlobeVar.INVALID_GUID; Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectEquip(); } } } //神器强化界面 if (EquipShenQiStrength.Instance() != null) { EquipShenQiStrength.Instance().UpdateShenQiViewInfo(); } } break; case GameItemContainer.Type.TYPE_BUYBACKPACK: { SysShopController sysShop = UIControllerBase <SysShopController> .Instance(); if (sysShop != null) { sysShop.UpdateBuyBackItems(); } } break; } ; } } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }