public void Putt(Vector3 force, GolfPlayerController player) { playerHitting = player; Color c1 = player.color; if (beingHit) { rb.constraints = RigidbodyConstraints.None; rb.AddForce (new Vector3(force.x, 0, force.z)); rend.material.color = c1; beingHit = false; } }
void RemovePlayer( GolfPlayerController player ) { playerPositions.Insert( 0, player.transform.position ); //players.Remove( player ); player.device = null; Destroy( player.gameObject ); }
void Update() { player = transform.parent.transform.parent.GetComponent<GolfPlayerController>(); }