static void Main(string[] args) { Paladin pal = new Paladin(); IMoveable adapt = new MoveAdapter(pal); adapt.Move(4, 5); Peasant worker = new Peasant(); GoldMiner miner = new GoldMiner(worker); miner.MineGold(); Map unitsMap = new Map { Title = "Unitsmap" }; unitsMap.AddComponent(pal); unitsMap.AddComponent(worker); Map anothermap = new Map { Title = "Another map" }; Footman ff = new Footman(); anothermap.AddComponent(ff); anothermap.AddComponent(unitsMap); anothermap.Draw(); }
private void Awake() { eisenMiner = FindObjectOfType<EisenMiner>(); diamondMiner = FindObjectOfType<DiamondMiner>(); goldMiner = FindObjectOfType<GoldMiner>(); miner = FindObjectOfType<Miner>(); mapManager = FindObjectOfType<MapManager>(); }
void Awake() { goldMiner = FindObjectOfType <GoldMiner>(); goldSeller = FindObjectOfType <GoldSeller>(); miner = FindObjectOfType <Miner>(); steinSeller = FindObjectOfType <SteinSeller>(); doubleSeller = FindObjectOfType <DoubleSeller>(); seller = FindObjectOfType <Seller>(); solarZellen = FindObjectOfType <SolarZellen>(); windGenerator = FindObjectOfType <WindGenerator>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); // money = GameObject.Find("Canvas/Money").GetComponent<Text>(); //Energie = GameObject.Find("Canvas/Energy").GetComponent<Text>(); }
void Awake() { goldSeller = FindObjectOfType <GoldSeller>(); steinSeller = FindObjectOfType <SteinSeller>(); doubleSeller = FindObjectOfType <DoubleSeller>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); diamondMiner = FindObjectOfType <DiamondMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); goldMiner = FindObjectOfType <GoldMiner>(); miner = FindObjectOfType <Miner>(); solarZellen = FindObjectOfType <SolarZellen>(); mapManager = FindObjectOfType <MapManager>(); map = FindObjectOfType <Tilemap>(); dataFromTiles = new Dictionary <TileBase, TileData>(); }
void Awake() { map = FindObjectOfType <Tilemap>(); goldSeller = FindObjectOfType <GoldSeller>(); steinSeller = FindObjectOfType <SteinSeller>(); ressourcen = FindObjectOfType <Ressourcen>(); doubleSeller = FindObjectOfType <DoubleSeller>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); diamondMiner = FindObjectOfType <DiamondMiner>(); goldMiner = FindObjectOfType <GoldMiner>(); seller = FindObjectOfType <Seller>(); miner = FindObjectOfType <Miner>(); solarZellen = FindObjectOfType <SolarZellen>(); mapManager = FindObjectOfType <MapManager>(); dataFromTiles = new Dictionary <TileBase, TileData>(); StartCoroutine(SteinCounter()); }
void Awake() { mapGenerator = FindObjectOfType <mapGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); mapManager = FindObjectOfType <MapManager>(); clintConnects = FindObjectOfType <Clintconnects>(); solarZellen = FindObjectOfType <SolarZellen>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); steinSeller = FindObjectOfType <SteinSeller>(); seller = FindObjectOfType <Seller>(); miner = FindObjectOfType <Miner>(); goldSeller = FindObjectOfType <GoldSeller>(); goldMiner = FindObjectOfType <GoldMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); doubleSeller = FindObjectOfType <DoubleSeller>(); diamondMiner = FindObjectOfType <DiamondMiner>(); map = FindObjectOfType <Tilemap>(); Alive = true; if (isLocalPlayer) { test(); } StartCoroutine(Waitforplayer()); }