private void ReduceCorruption(Clan clan) { if (clan.MapFaction.IsKingdomFaction && !clan.Leader.IsHumanPlayerCharacter && clan.InfluenceChange < 0 && clan.GetCorruption() > 0) { FiefBarterable fiefBarterable = GetBestFiefBarter(clan, out Clan targetClan); if (fiefBarterable != null) { int goldValue = GetGoldValueForFief(targetClan, fiefBarterable.TargetSettlement); GoldBarterable goldBarterable = new GoldBarterable(targetClan.Leader, clan.Leader, null, null, goldValue); goldBarterable.CurrentAmount = goldValue; fiefBarterable.Apply(); goldBarterable.Apply(); } } }
private void ReduceCorruption(Clan clan) { if (!clan.MapFaction.IsKingdomFaction || clan.GetCorruption() <= 0 || clan.Leader.IsHumanPlayerCharacter) return; var influenceChange = Campaign.Current.Models.ClanPoliticsModel.CalculateInfluenceChange(clan).ResultNumber; if (influenceChange > 0) return; var fiefBarterable = GetBestFiefBarter(clan, out var targetClan); if (fiefBarterable is null || targetClan is null) return; var goldValue = GetGoldValueForFief(targetClan, fiefBarterable.TargetSettlement); var goldBarterable = new GoldBarterable(targetClan.Leader, clan.Leader, null, null, goldValue) { CurrentAmount = goldValue }; fiefBarterable.Apply(); goldBarterable.Apply(); }