public override void DrawCircle(Vector2 position, float radius, Color color) { if (!GameController.OnGodot) { return; } CheckDisposed(); VS.CanvasItemAddCircle(Item, position.Convert(), radius, (color * Modulate).Convert()); }
public override void DrawCircle(Vector2 position, float radius, Color color) { CheckDisposed(); VS.CanvasItemAddCircle(Item, ToPixelCoords(position), radius * PPM, (Modulate * color).Convert()); }
public void DrawCircle(Vector2 position, float radius, Color color) { CheckDisposed(); VS.CanvasItemAddCircle(Item, position.Convert(), radius, color.Convert()); }