protected void UnWatch(Godot.Object emitter, string signal) { _watcher.Call("unwatch", emitter, signal); }
public void SignalWasEmittedWithArguments(Godot.Object emitter, string signal, GDArray args, string context = "") { Output(Signal.WasEmittedWithArgs(emitter, signal, args, context)); }
protected SignalAwaiter UntilSignal(Godot.Object emitter, string signal, double time) { _watcher.Call("watch", emitter, signal); return(ToSignal((Timer)Yielder.Call("until_signal", time, emitter, signal), "finished")); }
public void SignalWasNotEmitted(Godot.Object emitter, string signal, string context = "") { Output(Signal.WasNotEmitted(emitter, signal, context)); }
public void SignalWasEmittedXTimes(Godot.Object emitter, string signal, int times, string context = "") { Output(Signal.WasEmittedXTimes(emitter, signal, times, context)); }
public void ObjectIsNotQueuedForDeletion(Godot.Object obj, string context = "") { Output(ObjectX.IsNotQueuedForDeletion(obj, context)); }
public void ObjectDoesNotHaveMethod(Godot.Object obj, string method, string context = "") { Output(ObjectX.DoesNotHaveMethod(obj, method, context)); }
public void ObjectHasMethod(Godot.Object obj, string method, string context = "") { Output(ObjectX.HasMethod(obj, method, context)); }