//public Transform skillDetailPanel; private void Awake() { ABM = GetComponentInChildren <ActionBarManager>(); GC = GetComponentInParent <GameController>(); SDL = GetComponentInChildren <SkillDetailsList>(); GM = GC.GM; GC.GM.BM = this; // SDGameManager.Instance.isUsingProp = true; }
void Start() { Random.InitState((int)System.DateTime.Now.Ticks); BM = GetComponentInParent <BattleManager>(); GM = BM.GM; standardSpeedArray = new int[SDConstants.MaxSelfNum + SDConstants.MaxOtherNum]; speedLevels = new int[SDConstants.MaxSelfNum + SDConstants.MaxOtherNum]; for (int i = 0; i < speedLevels.Length; i++) { speedLevels[i] = 100 - i * 10; } CheckDaynight(); //BM.ABM = this; BM.whenOneRoundStart(); }