Esempio n. 1
0
 //public Transform skillDetailPanel;
 private void Awake()
 {
     ABM      = GetComponentInChildren <ActionBarManager>();
     GC       = GetComponentInParent <GameController>();
     SDL      = GetComponentInChildren <SkillDetailsList>();
     GM       = GC.GM;
     GC.GM.BM = this;
     //
     SDGameManager.Instance.isUsingProp = true;
 }
Esempio n. 2
0
 void Start()
 {
     Random.InitState((int)System.DateTime.Now.Ticks);
     BM = GetComponentInParent <BattleManager>();
     GM = BM.GM;
     standardSpeedArray = new int[SDConstants.MaxSelfNum + SDConstants.MaxOtherNum];
     speedLevels        = new int[SDConstants.MaxSelfNum + SDConstants.MaxOtherNum];
     for (int i = 0; i < speedLevels.Length; i++)
     {
         speedLevels[i] = 100 - i * 10;
     }
     CheckDaynight();
     //BM.ABM = this;
     BM.whenOneRoundStart();
 }