void JoinCombat() { MainCameraM.s_Instance.EnableDrag(true); WndManager.DestoryDialog <SelectSoldierwnd>(); CombatInfoWnd wndInfo = WndManager.GetDialog <CombatInfoWnd>(); if (wndInfo != null) { wndInfo.SetWndMode(CombatInfoMode.combat); } CombatWnd wnd = WndManager.GetDialog <CombatWnd>(); if (wnd != null) { wnd.InitSoldierUI(); } if (m_SelectedBlackScienceCaptainID != 0) //黑科技设置 { CmCarbon.AddGodSkill(true, m_SelectedBlackScienceCaptainID, ConfigM.GetInitMana()); GodSkillWnd gsw = WndManager.GetDialog <GodSkillWnd>(); if (gsw != null) { gsw.SetCurMana(CmCarbon.GetGodSkillMana(true)); gsw.SetRequireMana(CmCarbon.GetGodSkill(true).GetRequireMana()); } } CombatScheduler.SetCSState(CSState.Combat); }
public override void BuildUI() { Life.Environment = LifeEnvironment.Combat; CombatScheduler.SetCSState(CSState.Ready); if (BattleEnvironmentM.GetBattleEnvironmentMode() == BattleEnvironmentMode.CombatPVE) { if (StageDC.GetPveMode() == PVEMode.Attack) { WndManager.GetDialog <SelectSoldierwnd>(); BattleEnvironmentM.BuildScene(); } else { BattleEnvironmentM.BuildScene(); WndManager.GetDialog <CombatWnd>(); CombatInfoWnd wnd = WndManager.GetDialog <CombatInfoWnd>(); if (wnd != null) { wnd.SetWndMode(CombatInfoMode.combat); } if (CmCarbon.GetGodSkill(StageDC.GetPveMode() == PVEMode.Attack) != null) { //船长技能设置 GodSkillWnd gsw = WndManager.GetDialog <GodSkillWnd>(); if (gsw != null) { gsw.SetCurMana(CmCarbon.GetGodSkillMana(true)); gsw.SetRequireMana(CmCarbon.GetGodSkill(true).GetRequireMana()); } } // } } else { WndManager.GetDialog <CombatWnd>(); WndManager.GetDialog <CombatCountDownWnd>(); CombatInfoWnd wnd = WndManager.GetDialog <CombatInfoWnd>(); if (wnd != null) { wnd.SetWndMode(CombatInfoMode.view); } BattleEnvironmentM.BuildScene(); } BattleEnvironmentM.AddFireSoldierCompent(); Screen.sleepTimeout = SleepTimeout.NeverSleep;//prevent phone from going to sleep m_oldUserInfo.Level = UserDC.GetLevel(); m_oldUserInfo.Physical = UserDC.GetPhysical(); }
public virtual void Dead() { if (m_isDead) { return; } //Debug.Log(this + " dead" + "," + SceneID); //炮弹兵死亡 if (m_Core.m_type == LifeMType.SOLDIER) { CmCarbon.AddDiePlayerSoldier(m_Core, GetMapPos()); //Debug.Log("add mana" + m_SceneID + gameObject); CmCarbon.AddGodSkillMana(!m_Core.m_IsPlayer, ConfigM.GetSoldierDeadMana()); if (m_Core.m_IsPlayer == false) { GodSkillWnd gsw = WndManager.FindDialog <GodSkillWnd>(); if (gsw != null) { gsw.SetCurMana(CmCarbon.GetGodSkillMana(true)); } } } //建筑物死亡 if (m_Core.m_type == LifeMType.BUILD) { CmCarbon.AddDieBuild(m_Core); BattleEnvironmentM.ShowSmoke(); //Debug.Log("add mana" + m_SceneID + gameObject); if (BattleEnvironmentM.GetBattleEnvironmentMode() == BattleEnvironmentMode.CombatPVE) { int mana = (m_Attr as BuildAttribute).DeadMana; CmCarbon.AddGodSkillMana(!m_Core.m_IsPlayer, mana); } else { CmCarbon.AddGodSkillMana(!m_Core.m_IsPlayer, ConfigM.GetBuildDeadMana()); } if (m_Core.m_IsPlayer == false) { GodSkillWnd gsw = WndManager.FindDialog <GodSkillWnd>(); if (gsw != null) { gsw.SetCurMana(CmCarbon.GetGodSkillMana(true)); } } } m_isDead = true; BeforeDead(); //SkillEffects._instance.LoadEffect("effect/prefab/", "1052061",transform.position,1f); LifeMCamp Camp = (m_Core.m_Camp == LifeMCamp.ATTACK) ? LifeMCamp.DEFENSE :LifeMCamp.ATTACK; List <Life> RoleList = new List <Life>(); CM.SearchLifeMListInBoat(ref RoleList, LifeMType.SOLDIER | LifeMType.SUMMONPET, Camp); AIPathConditions.AIPathEvent(new AIEventData(AIEvent.EVENT_TD), RoleList); MapM.EmptyRoleStations(m_SceneID, m_Core.m_type); CM.ExitCombat(m_Core, m_SceneID); DeadEffect(); if (this is Building1300) { } else { Destroy(); } }