Esempio n. 1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     TouchPanel.EnabledGestures = GestureType.HorizontalDrag | GestureType.VerticalDrag;
     myGod = new God();
     myGod.Appear(1);
     myGod.Appear(2);
     myGod.Appear(3);
     myGod.Appear(4);
     base.Initialize();
 }
Esempio n. 2
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     TouchPanel.EnabledGestures = GestureType.HorizontalDrag | GestureType.VerticalDrag;
     myGod = new God();
     myGod.Appear(1);
     myGod.Appear(2);
     myGod.Appear(3);
     myGod.Appear(4);
     base.Initialize();
 }