void OnTriggerEnter(Collider obj) { GameObject coll = obj.gameObject; string collTag = obj.gameObject.tag; if (coll == target) { if (collTag == "Flag") { chest = coll; hasFlag = true; coll.transform.parent = transform; coll.transform.position = transform.position + new Vector3(0, 3.0f, 0f); UpdateGoal(GameObject.Find(tag + " Podium"), -1f); } else if (coll.name == tag + " Podium") { ReturnChest(); GameObject.Find(gameObject.tag + " Team Controller").GetComponent <TeamController>().score++; UpdateGoal(null, Mathf.Infinity); } else if (coll.name == "NPC") { if (collTag != tag) { GameObject tagged = coll.gameObject; GoalManager tagGoal = tagged.GetComponent <GoalManager>(); if (tagGoal.hasFlag) { tagGoal.ReturnChest(); } StartCoroutine("Freeze", coll.gameObject); } else { StartCoroutine("UnFreeze", coll.gameObject); } UpdateGoal(null, Mathf.Infinity); } } }