Esempio n. 1
0
            public static void Run()
            {
                GlyphFactory fac = new GlyphFactory();

                //Position & character
                Dictionary <int, Character> document = new Dictionary <int, Character>();

                document.Add(1, fac.GetGlyph('A'));
                document.Add(2, fac.GetGlyph('B'));
                document.Add(3, fac.GetGlyph('A'));

                GlyphContext context = new GlyphContext();

                context.SetFont(1, "Calibri");
                context.SetFont(2, "Times New Roman");
                context.SetFont(3, "Comic Sans");

                context.SetIndex(1);

                foreach (var item in document)
                {
                    item.Value.Draw(context);
                    context.Next();
                }
            }
Esempio n. 2
0
        public void GenerateText()
        {
            // ===== Generated Fonts to Use =====
            Font times24       = new Font("Times New Roman", 24);
            Font times12       = new Font("Times New Roman", 12);
            Font timesItalic12 = new Font("Times New Roman", 12, FontStyle.Italic);
            Font timesBold12   = new Font("Times New Roman", 12, FontStyle.Bold);
            Font courier12     = new Font("Courier", 12);

            // ===== Add Text =====
            // Add single character, as if from keypress.
            AddText('O', times24);

            // Add bulk of text, as if from copy/paste
            _currentFont = times12;
            AddText("bject-oriented programming ...", _currentFont);
            AddText("people ", _currentFont);

            string text         = "expect";
            int    rewindCursor = text.Length;

            AddText(text, timesItalic12);

            text          = " to change ...";
            rewindCursor += text.Length;
            AddText(text, _currentFont);

            text          = "an ";
            rewindCursor += text.Length;
            AddText(text, _currentFont);

            text          = "iterator";
            rewindCursor += text.Length;
            AddText(text, timesBold12);

            rewindCursor++;
            AddText(' ', _currentFont);

            text          = "Foo";
            rewindCursor += text.Length;
            AddText(text, courier12);

            text          = " can do ...";
            rewindCursor += text.Length;
            AddText(text, _currentFont);

            // ===== Modify Text =====
            // Move cursor to just before 'expect'
            extrinsicState.Next(-1 * rewindCursor);

            // Change font of the word based on the current location and length
            extrinsicState.SetFont(times12, 6);

            // ===== Insert Text =====
            // Text is added at current position, which is always inserted.
            // Pure adding only occurs at the last index position.
            AddText("don't ", timesItalic12);
        }