Esempio n. 1
0
 /// <summary>
 /// returns gylfh at point given
 /// </summary>
 /// <param name="selectedPoint"></param>
 /// <returns></returns>
 public Glyph PixelAt(Point selectedPoint)
 {
     if (selectedPoint.X > 0 && selectedPoint.X < GlyphBuffer.GetLength(0) && selectedPoint.Y > 0 && selectedPoint.Y < GlyphBuffer.GetLength(1))
     {
         return(GlyphBuffer[selectedPoint.X, selectedPoint.Y]);
     }
     else
     {
         return(null);
     }
 }
Esempio n. 2
0
        //new Draw method, which supports background
        public void SetPixel(Point selectedPoint, int fgColor, int bgColor, char character)
        {
            if (selectedPoint.X >= GlyphBuffer.GetLength(0) || selectedPoint.Y >= GlyphBuffer.GetLength(1) ||
                selectedPoint.X < 0 || selectedPoint.Y < 0)
            {
                return;
            }

            /*CharBuffer[selectedPoint.X, selectedPoint.Y] = character;
             * ColorBuffer[selectedPoint.X, selectedPoint.Y] = fgColor;
             * BackgroundBuffer[selectedPoint.X, selectedPoint.Y] = bgColor;*/
            GlyphBuffer[selectedPoint.X, selectedPoint.Y].set(character, fgColor, bgColor);
        }
Esempio n. 3
0
 /// <summary> Clears the screenbuffer. </summary>
 public void ClearBuffer()
 {
     /*Array.Clear(CharBuffer, 0, CharBuffer.Length);
      *          Array.Clear(ColorBuffer, 0, ColorBuffer.Length);
      *          Array.Clear(BackgroundBuffer, 0, BackgroundBuffer.Length);*/
     for (int y = 0; y < GlyphBuffer.GetLength(1); y++)
     {
         for (int x = 0; x < GlyphBuffer.GetLength(0); x++)
         {
             GlyphBuffer[x, y] = new Glyph();
         }
     }
 }