Esempio n. 1
0
        public void Transform(Igneel.SceneManagement.Frame frame, GlypComponent component,
                              Igneel.Vector2 p0, Igneel.Vector2 p1)
        {
            var disp     = p1 - p0;
            var position = frame.BoundingSphere.Radius > 0?
                           frame.BoundingSphere.Center:
                           frame.GlobalPosition;
            var Tw = Matrix.Translate(-position);

            switch (component.Id)
            {
            case X:
                Tw *= Matrix.RotationX(Numerics.ToRadians(disp.Y));
                break;

            case Y:
                Tw *= Matrix.RotationY(Numerics.ToRadians(disp.X));
                break;

            case Z:
                Tw *= Matrix.RotationZ(Numerics.ToRadians(disp.Y));
                break;
            }

            Tw *= Matrix.Translate(position);
            var localPose = frame.LocalPose;
            var P         = Matrix.Invert(localPose) * frame.GlobalPose;
            var Tl        = P * Tw * Matrix.Invert(P);

            frame.LocalPose *= Tl;
            frame.CommitChanges();
        }
Esempio n. 2
0
        public GlypComponent HitTest(Vector2 screenPosition)
        {
            if (currentGlyp == null || !currentGlyp.Visible)
            {
                transformComponent = null;
                return(null);
            }

            transformComponent = currentGlyp.DoHitTest(screenPosition);
            if (transformComponent != null)
            {
                p0 = screenPosition;
                //MessageBox.Show(transformComponent.Id.ToString());
            }
            return(transformComponent);
        }
Esempio n. 3
0
        private void CreateMarquer(Matrix transform,
                                   GlypComponent component, ShapeBuilder <MeshVertex> builder, Color4 color, GraphicDevice graphics, float offset)
        {
            //x*radius = radius+offset
            //x=(radius+offset)/radius
            //x=1 + offset/radius
            var scale   = 1 + offset / radius;
            var scaling = Matrix.Scale(scale, 1, scale);

            transform = scaling * transform;
            var data = new VertexPositionColor[builder.Vertices.Length];

            for (int i = 0; i < data.Length; i++)
            {
                data[i] = new VertexPositionColor(Vector3.TransformCoordinates(builder.Vertices[i].Position, transform),
                                                  color);
            }
            component.VertexBuffer = graphics.CreateVertexBuffer(data: data);
            component.IndexBufffer = graphics.CreateIndexBuffer(data: builder.Indices);
        }
        public CoordinateGlyp Initialize()
        {
            var graphics = Engine.Graphics;

            GlypComponent[] components;
            if (EnablePlanes)
            {
                components = new GlypComponent[6]
                {
                    new GlypComponent {
                        Id = X
                    },
                    new GlypComponent {
                        Id = Y
                    },
                    new GlypComponent {
                        Id = Z
                    },
                    new GlypComponent {
                        Id = XY
                    },
                    new GlypComponent {
                        Id = XZ
                    },
                    new GlypComponent {
                        Id = YZ
                    }
                };
            }
            else
            {
                components = new GlypComponent[3]
                {
                    new GlypComponent {
                        Id = X
                    },
                    new GlypComponent {
                        Id = Y
                    },
                    new GlypComponent {
                        Id = Z
                    }
                };
            }
            Components = components;


            var arrow = new ConeBuilder(16, 16, arrowRadius, arrowHeight);

            //var trunk2 = trunk; // new CylindreBuilder(16, 16, 1, 10, false);
            //cylyndre = new Component { Color = new Color4(1, 1, 1, 1), Axix = AxisName.None };
            //VertexPositionColor[] data2 = new VertexPositionColor[trunk2.Vertices.Length];
            //var transform2 = Matrix.RotationZ(-Numerics.PIover2) * Matrix.Translate(0.5f * trunk2.height, 0, 0);
            //for (int i = 0; i < data2.Length; i++)
            //{
            //    data2[i] = new VertexPositionColor(Vector3.TransformCoordinates(trunk2.Vertices[i].Position, transform2), new Color4(1, 1, 0, 0));
            //}
            //cylyndre.VertexBuffer = graphics.CreateVertexBuffer(data: data2);
            //cylyndre.IndexBufffer = graphics.CreateIndexBuffer(data: trunk2.Indices);

            // X Axis
            var xAxis = components[0];

            VertexPositionColor[] data = new VertexPositionColor[arrow.Vertices.Length];
            Matrix transform           = Matrix.RotationZ(-Numerics.PIover2) * Matrix.Translate(0.5f * arrow.height + trunkHeight, 0, 0);

            for (int i = 0; i < data.Length; i++)
            {
                data[i] = new VertexPositionColor(Vector3.TransformCoordinates(arrow.Vertices[i].Position, transform), new Color4(alpha, 1, 0, 0));
            }
            xAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
            xAxis.IndexBufffer = graphics.CreateIndexBuffer(data: arrow.Indices);

            //Y Axis
            var yAxis = components[1];

            transform = Matrix.Translate(0, 0.5f * arrow.height + trunkHeight, 0);
            for (int i = 0; i < data.Length; i++)
            {
                data[i] = new VertexPositionColor(Vector3.TransformCoordinates(arrow.Vertices[i].Position, transform), new Color4(alpha, 0, 1, 0));
            }

            yAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
            yAxis.IndexBufffer = graphics.CreateIndexBuffer(data: arrow.Indices);

            // Z axis
            var zAxis = components[2];

            transform = Matrix.RotationX(Numerics.PIover2) * Matrix.Translate(0, 0, 0.5f * arrow.height + trunkHeight);
            for (int i = 0; i < data.Length; i++)
            {
                data[i] = new VertexPositionColor(Vector3.TransformCoordinates(arrow.Vertices[i].Position, transform), new Color4(alpha, 0, 0, 1));
            }

            zAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
            zAxis.IndexBufffer = graphics.CreateIndexBuffer(data: arrow.Indices);

            if (EnablePlanes)
            {
                //XY
                BoxBuilder box    = new BoxBuilder(width, width, tick);
                var        xyAxis = components[3];

                data = new VertexPositionColor[box.Vertices.Length];
                for (int i = 0; i < data.Length; i++)
                {
                    data[i] = new VertexPositionColor(box.Vertices[i].Position, new Color4(alpha, 1, 0, 0));
                }
                xyAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
                xyAxis.IndexBufffer = graphics.CreateIndexBuffer(data: box.Indices);

                //XZ
                box = new BoxBuilder(width, tick, width);
                var xzAxis = components[4];

                data = new VertexPositionColor[box.Vertices.Length];
                for (int i = 0; i < data.Length; i++)
                {
                    data[i] = new VertexPositionColor(box.Vertices[i].Position, new Color4(alpha, 0, 0, 1));
                }
                xzAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
                xzAxis.IndexBufffer = graphics.CreateIndexBuffer(data: box.Indices);

                //YZ
                box = new BoxBuilder(tick, width, width);
                var yzAxis = components[5];

                data = new VertexPositionColor[box.Vertices.Length];
                for (int i = 0; i < data.Length; i++)
                {
                    data[i] = new VertexPositionColor(box.Vertices[i].Position, new Color4(alpha, 0, 1, 0));
                }
                yzAxis.VertexBuffer = graphics.CreateVertexBuffer(data: data);
                yzAxis.IndexBufffer = graphics.CreateIndexBuffer(data: box.Indices);
            }

            return(this);
        }
Esempio n. 5
0
 public void Transform(Igneel.SceneManagement.Frame tranlatable, GlypComponent component, Igneel.Vector2 p0, Igneel.Vector2 p1)
 {
     throw new NotImplementedException();
 }
Esempio n. 6
0
        public void Transform(Frame frame, GlypComponent component, Vector2 p0, Vector2 p1)
        {
            var dp           = p1 - p0;
            var viewPort     = Engine.Graphics.ViewPort;
            var camera       = Engine.Scene.ActiveCamera;
            var view         = camera.View;
            var proj         = camera.Projection;
            var world        = frame.GlobalPose;
            var invWorld     = Matrix.Invert(frame.GlobalPose);
            var worlPosition = frame.BoundingSphere.Center;
            var vpSize       = new Size(viewPort.Width, viewPort.Height);

            //var viewDisplacement = ComputeViewDisplacement(dp.X, dp.Y, worlPosition, vpSize, view, proj);
            //var localDisplacement = Vector3.TransformCoordinates(viewDisplacement, invWorld);
            //var d = localDisplacement.Length();
            //float sigh;

            //Compute View Translation
            var projPosition = Vector3.TransformCoordinates(frame.GlobalPosition, camera.ViewProj);

            Vector3 pw0 = ScreenToWorld(camera.InvViewProjection, p0, vpSize, projPosition.Z);
            Vector3 pw1 = ScreenToWorld(camera.InvViewProjection, p1, vpSize, projPosition.Z);
            var     dw  = pw1 - pw0;

            if (dw.IsZero())
            {
                return;
            }

            Vector3 translation = new Vector3();

            switch (component.Id)
            {
            case X:
                translation = new Vector3(dw.X, 0, 0);
                break;

            case Y:
                translation = new Vector3(0, dw.Y, 0);
                break;

            case Z:
                translation = new Vector3(0, 0, dw.Z);
                break;

            case XY:
                translation = new Vector3(dw.X, dw.Y, 0);
                break;

            case XZ:
                translation = new Vector3(dw.X, 0, dw.Z);
                break;

            case YZ:
                translation = new Vector3(0, dw.Y, dw.Z);
                break;
            }

            var localPose = frame.LocalPose;
            var Tw        = Matrix.Translate(translation);
            var P         = Matrix.Invert(localPose) * frame.GlobalPose;
            var Tl        = P * Tw * Matrix.Invert(P);

            frame.LocalPose *= Tl;
            frame.CommitChanges();
        }