static void moverAsteroid(int value)//move o asteroid em time { // Muda a direção quando chega na borda esquerda ou direita if (ax > 0.5f || ax < -1.5f) { xstep = -xstep; } // Muda a direção quando chega na borda superior ou inferior if (ay <= -1.5f) { ay = 0.7f; } // Move o quadrado ax += xstep; ay -= ystep; cy -= 0.001f; if (cy <= -1.0f) { cy = 0.7f; } // Redesenha o quadrado com as novas coordenadas Glut.glutPostRedisplay(); Glut.glutTimerFunc(1, moverAsteroid, 1); rot -= 1;// Velocidade do giro do asteroid // Redesenha o quadrado com as novas coordenadas //Glut.glutPostRedisplay(); //Glut.glutTimerFunc(10, moverAsteroid, 1); }
static void Timer(int value) { if (!colisao) { iceZ += 0.1f; pontuacao += 1; if ((((iceX + 0.1f) > (b - 0.25f)) && ((iceX + 0.1f) < (b + 0.25f))) && (iceZ >= 2.5f)) { colisao = true; Console.WriteLine("\nJogador: " + jogador); Console.WriteLine("Pontuação: " + pontuacao); Console.WriteLine("\nPressione F1 para jogar novamente..."); } if (iceZ >= 3.4f) { iceZ = 0.0f; iceX = NextFloat(random); if (clock > 10) { clock -= 10; } } Glut.glutPostRedisplay(); Glut.glutTimerFunc(clock, Timer, 1); } }
static void Main(string[] args) { scene = new Scene.Scene(800, 600); menuList.Add(new InfoMenu(300, scene.HEIGHT - 20, 0, bottomHeight + 20)); menuList.Add(new BottomMenu(scene.WIDTH, bottomHeight, 0, 0)); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA | Glut.GLUT_DEPTH); Glut.glutInitWindowSize(scene.WIDTH + menuList[0].WIDTH, scene.HEIGHT + menuList[1].HEIGHT); Glut.glutInitWindowPosition(100, 10); int id = Glut.glutCreateWindow("Scene Editor"); Init(); Glut.glutDisplayFunc(new Glut.DisplayCallback(Draw)); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(KeyboardHandle)); Glut.glutMouseFunc(new Glut.MouseCallback(MouseHandle)); Glut.glutMouseWheelFunc(new Glut.MouseWheelCallback(MouseWheelHandle)); //Glut.glutReshapeFunc(new Glut.ReshapeCallback(Resize)); Glut.glutTimerFunc(1000 / 60, Update, 0); Glut.glutMainLoop(); }
static void Main(string[] args) { try { init(); Glut.glutDisplayFunc(Draw); Glut.glutReshapeFunc(reshape); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(pressKey)); Glut.glutSpecialFunc(new Glut.SpecialCallback(specialKey)); Glut.glutIgnoreKeyRepeat(1); Glut.glutKeyboardUpFunc(new Glut.KeyboardUpCallback(releaseKey)); Glut.glutTimerFunc(33, on_timer, 0); Glut.glutMainLoop(); } catch (FileReadException e) { Console.WriteLine(e.exception); } catch { Console.WriteLine("Some unknow expection...=("); } }
static void TeclasEspeciais(int key, int x, int y) { switch (key) { case Glut.GLUT_KEY_LEFT: if (b > -1.1f) { b -= 0.1f; } break; case Glut.GLUT_KEY_RIGHT: if (b < 1.1f) { b += 0.1f; } break; case Glut.GLUT_KEY_F1: colisao = false; pontuacao = 0; iceZ = 0.0f; iceX = NextFloat(random); clock = 150; Glut.glutTimerFunc(clock, Timer, 1); break; } Glut.glutPostRedisplay(); }
public void Timer(int value) { // Muda a direção quando chega na borda esquerda ou direita if (tz < -30.7) { tz = 13; } // Muda a direção quando chega na borda superior ou inferior if (ty > 3.7 || ty < 0) { movementVelocityY = -movementVelocityY; } // Move o quadrado tz += movementVelocityZ; ty += movementVelocityY; tx += movementVelocityX; //Console.WriteLine("TZ: " + tz + " TY: " + ty + " TX: " + tx); // Redesenha o quadrado com as novas coordenadas Glut.glutPostRedisplay(); Glut.glutTimerFunc(1, Timer, 1); }
//Tempo static void Timer(int value) { rot -= 7; Glut.glutPostRedisplay(); Glut.glutTimerFunc(1, Timer, 1); }
void MainProcess(int value) { if (!previousStateDrawed) { return; //если вдруг не успели отрисоваться за время кадра, подождем следующего тика } previousStateDrawed = false; Glut.glutTimerFunc(Config.TimePerFrame, MainProcess, 0);//сразу засекаем следующие миллисекунды Frame frame = _game.Process(_keyboardState); _keyboardState.StepEnded(); //игра считала кнопки, время классу сделать плановые действия //рисуем, если есть что рисовать if (frame == null) { CloseWindow(); } else { Painter.DrawFrame((Frame)frame, _textureCodes); } previousStateDrawed = true; //справились с рисованием }
static void Init() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(1024, 700); //Glut.glutInitWindowPosition(150, 0); Glut.glutInitWindowPosition(150, 0); Glut.glutCreateWindow("Computação Gráfica"); ContentManager.SetModelList("modelos\\"); ContentManager.LoadModels(); Load3dsModels(); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); SetupLight(); Glu.gluPerspective(35.0f, 1.0, 0.001, 100.0); Gl.glMatrixMode(Gl.GL_MODELVIEW); Glu.gluLookAt(0.0, 1.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); Gl.glClearColor(0.498039f, 1, 0.831373f, 0.0f); Glut.glutTimerFunc(1, airplane.Timer, 1); Gl.glEnable(Gl.GL_DEPTH_TEST); Glut.glutDisplayFunc(Render); RegisterFuncs(); Glut.glutMainLoop(); }
static void Timer(int value) { rot += 10f; // Redesenha o quadrado com as novas coordenadas Glut.glutPostRedisplay(); Glut.glutTimerFunc(100, Timer, 1); }
private static void RenderTimer(int index) { if (MainLoop.GameObjectsArray.Count != 0 || MainLoop.BackendObjectArray.Count != 0) { Glut.glutPostRedisplay(); Glut.glutTimerFunc(1000 / 60, RenderTimer, 0); } }
static void Update(int value) { UpdateClass.Run(value, camera: scene.SceneCamera, objects: scene.SceneFigures, lights: scene.SceneLights); Glut.glutPostRedisplay(); Glut.glutTimerFunc(1000 / 60, Update, value); }
static void TimerLuz(int value) { if (bit == false) { bit = true; //Recebe(); } Glut.glutTimerFunc(1000, TimerLuz, 1); }
public static void Main() { Glut.glutInit(); Glut.glutInitWindowSize(1000, 1000); Glut.glutCreateWindow("Snow_Man"); Init_graphics(); Glut.glutDisplayFunc(OnDisplay); Glut.glutReshapeFunc(OnReshape); Glut.glutTimerFunc(20, Update, 1); Glut.glutKeyboardFunc(UpdateKeys); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(800, 400); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Sobrevivendo"); Inicializa(); Glut.glutDisplayFunc(DesenhaJogo); Glut.glutSpecialFunc(Mover); Glut.glutTimerFunc(100, Timer, 1); Glut.glutMainLoop(); }
/////////////////////////////////////////////// /////////////////CONSTRUCTORS////////////////// /////////////////////////////////////////////// /*********************************************/ /////////////////////////////////////////////// ////////////////////METHODS//////////////////// /////////////////////////////////////////////// public override void InitGlSetting() { Glut.glutInit(); Glut.glutInitWindowSize(this.width, this.height); //setting window size Glut.glutInitWindowPosition(this.x, this.y); //setting window position Glut.glutCreateWindow(this.name); //creating a window with some name Gl.glEnable(Gl.GL_TEXTURE_2D); this.InitGraphSetting(); Glut.glutDisplayFunc(this.DrawFunc); //rendering method setting Glut.glutTimerFunc(1000 / FPS, this.TimerFunc, 0); //SET SPEED OF RENDERING HERE Glut.glutReshapeFunc(this.WindowReshape); //on window reshape method setting }
static void CreateWindow() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGBA); Glut.glutInitWindowSize(_widowSize, _widowSize); Glut.glutCreateWindow("LB4: Glass sphere"); InitializeViewAppearance(); Glut.glutReshapeFunc(Reshape); Glut.glutDisplayFunc(Redraw); Glut.glutTimerFunc(0, Timer, 0); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(600, 600); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Projeto"); Inicializa(); Glut.glutDisplayFunc(Desenha); Glut.glutSpecialFunc(Teclasnave); Glut.glutTimerFunc(300, moverAsteroid, 1); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(600, 600); Glut.glutCreateWindow("OPENGL LB1"); Init(); Glut.glutReshapeFunc(Reshape); Glut.glutDisplayFunc(Display); Glut.glutTimerFunc(0, Timer, 0); Glut.glutMainLoop(); }
public void InitGlSetting(int width, int height, int posX, int posY, string name, int FPS) { Glut.glutInit(); Glut.glutInitWindowSize(width, height); //setting window size Glut.glutInitWindowPosition(posX, posY); //setting window position Glut.glutCreateWindow(name); //creating a window with some name Gl.glEnable(Gl.GL_TEXTURE_2D); this.InitGraphSetting(); Glut.glutDisplayFunc(Redraw); //rendering method setting Glut.glutTimerFunc(1000 / FPS, Timer, 0); //SET SPEED OF RENDERING HERE Glut.glutReshapeFunc(WindowReshape); //on window reshape method setting }
static void CreateWindow() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(800, 600); Glut.glutCreateWindow("LB3: Pyramid"); InitializeViewAppearance(); Glut.glutReshapeFunc(Reshape); Glut.glutDisplayFunc(Redraw); Glut.glutTimerFunc(0, Timer, 0); Glut.glutMainLoop(); }
static void Main() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(650, 650); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Tiro ao Alvo"); Glut.glutDisplayFunc(desenha); Glut.glutSpecialFunc(Mover); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(Teclado)); //Chama as funcoes do teclado Glut.glutTimerFunc(100, Timer, 1); Glut.glutTimerFunc(1000, TimerLuz, 1); inicializa(); Glut.glutMainLoop(); }
public void SetMainLoop() { //отлов действий пользователя Glut.glutMotionFunc(ClickedMotion); Glut.glutMouseFunc(Mouse); Glut.glutPassiveMotionFunc(PassiveMotion); Glut.glutKeyboardFunc(Key); Glut.glutKeyboardUpFunc(KeyUp); Glut.glutSpecialFunc(KeySpecial); Glut.glutSpecialUpFunc(KeySpecialUp); //старт игрового цикла Glut.glutTimerFunc(Config.TimePerFrame, MainProcess, 0); Glut.glutMainLoop(); }
static void Main(string[] args) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(600, 600); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Desvie dos obstaculos"); Inicializa(); Gl.glEnable(Gl.GL_DEPTH_TEST); Glut.glutDisplayFunc(Desenha); Glut.glutSpecialFunc(TeclasBola); Glut.glutTimerFunc(50, MoverPedra, 1); luz(); Glut.glutMainLoop(); }
static void timerright(int p) { //point(); if (p > 5) { angley += 1.5f; Glut.glutPostRedisplay(); Glut.glutTimerFunc(10, timerright, p - 1); } else if (p > 0) { angley += 1.5f; Glut.glutPostRedisplay(); Glut.glutTimerFunc(30, timerright, p - 1); } }
static void Main() { Console.WriteLine("Para iniciar o jogo pressione F1!\n"); Console.Write("Digite seu nome: "); jogador = Console.ReadLine(); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_DEPTH | Glut.GLUT_DOUBLE | Glut.GLUT_RGB); Glut.glutCreateWindow("Boat Escape"); Glut.glutTimerFunc(clock, Timer, 1); inicializa(); Gl.glEnable(Gl.GL_DEPTH_TEST); Glut.glutDisplayFunc(desenha); Glut.glutSpecialFunc(TeclasEspeciais); Glut.glutMainLoop(); }
static void Main() { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(500, 300); Glut.glutInitWindowPosition(10, 10); Glut.glutCreateWindow("PONG"); Inicializa(); Glut.glutPassiveMotionFunc(rend.MoveMouse); Glut.glutTimerFunc(33, Timer, 1); Glut.glutDisplayFunc(rend.Desenha); Glut.glutReshapeFunc(AlteraTamanhoJanela); Glut.glutKeyboardFunc(evento.GerenciaTeclado); Glut.glutSpecialFunc(TeclasEspeciais); Glut.glutMainLoop(); }
public static void Build() { for (int i = 0; i < _keysArrayUp.Length; i++) { _keysArrayUp[i] = true; } Glut.glutDisplayFunc(OnDisplay); Glut.glutReshapeFunc(OnReshape); Glut.glutCloseFunc(OnClose); Glut.glutKeyboardFunc(OnKeyboard); Glut.glutKeyboardUpFunc(OnKeyboardUp); Glut.glutTimerFunc(100, RenderTimer, 0); }
static int pontoJogador2 = 0; // Contador pontos jogador2.@@ #endregion static void Main(string[] args) { Console.Write("Futebol 2D"); Console.WriteLine("Informe o nome do Primeiro Jogador: "); jogador1 = Console.ReadLine(); Console.WriteLine("Informe o nome do segundo jogador: "); jogador2 = Console.ReadLine(); Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_SINGLE | Glut.GLUT_RGB); Glut.glutInitWindowSize(800, 400); Glut.glutInitWindowPosition(100, 100); Glut.glutCreateWindow("Copa do Mundo"); inicialize(); Glut.glutDisplayFunc(desenhar); Glut.glutSpecialFunc(moverGoleiroBrasil); Glut.glutKeyboardFunc(new Glut.KeyboardCallback(moverGoleiroAlemanha)); Glut.glutTimerFunc(100, Timer, 1); Glut.glutMainLoop(); }
static void Timer(int value) { if (start) { evento.Mover(); evento.Colisao(rightplayer); evento.Colisao2(leftplayer); evento.ColisaoJanela(203, 383); evento.ColisaoBarras(leftplayer); evento.ColisaoBarras(rightplayer); evento.Reiniciar(); } else if (!start) { rend.DesenhaStart(true); } Glut.glutPostRedisplay(); Glut.glutTimerFunc(50, Timer, value + 1); }