Transform SpawnSpriteAt(Vector3 pos, bool isRight = true) { GameObject g = new GameObject("BG_" + Random.Range(1000, 9999)); g.transform.SetParent(transform); g.transform.position = pos; g.SetLayerRecursively(gameObject.layer); if (isRight) { g.transform.SetAsLastSibling(); } else { g.transform.SetAsFirstSibling(); } SpriteRenderer s = g.AddComponent <SpriteRenderer>(); s.sprite = sprite; s.sortingOrder = spriteLayer; if (!isRight) { g.transform.position -= Vector3.right * g.transform.localScale.x * s.sprite.texture.width / s.sprite.pixelsPerUnit; } if (glowDuration > 0f) { Glower glower = g.AddComponent <Glower>(); glower.alphaDuration = glowDuration; } return(g.transform); }
public void ShouldResolveTypesWithoutDependencies() { var glower = new Glower(); var resolved = glower.Resolve <FooDependency>(); resolved.Should().Not.Be.Null(); }
public void ShouldResolveTypesWithoutDependencies() { var glower = new Glower(); var resolved = glower.Resolve<FooDependency>(); resolved.Should().Not.Be.Null(); }
public override void Tick() { base.Tick(); if (Powered != PowerTrader.PowerOn) { Powered = PowerTrader.PowerOn; } if (Powered) { int tick = Find.TickManager.TicksGame; // turn on glower Glower.SetLit(true); // random blinking on secondary if (tick % 30 == Rand.RangeInclusive(0, 25)) { SecondaryColourIndex = (SecondaryColourIndex + 1) % _colors.Length; } // primary colour if (tick % ManagerStation.Props.Speed == 0) { PrimaryColour = Manager.For(Map).TryDoWork() ? Color.green : Color.red; } // blinking on primary if (tick % 30 < 25) { PrimaryColourBlinker = PrimaryColour; } else { PrimaryColourBlinker = Color.black; } } // apply changes if (_graphicDirty) { // update LED colours Notify_ColorChanged(); _graphicDirty = false; } if (_glowDirty) { // Update glow grid Map.glowGrid.MarkGlowGridDirty(Position); // the following two should not be necesarry, but for some reason do seem to be. Map.mapDrawer.MapMeshDirty(Position, MapMeshFlag.GroundGlow); Map.mapDrawer.MapMeshDirty(Position, MapMeshFlag.Things); _glowDirty = false; } }
// Use this for initialization void Start() { Glower g = GetComponentInChildren <Glower>(); if (g != null) { g.enabled = true; } }
public void ShouldBindGenericTypes() { var glower = new Glower(); glower.Bind<IFooDependency, FooDependency>(); var resolved = glower.Resolve<IFooDependency>(); resolved.Should().Not.Be.Null(); resolved.Should().Be.OfType<FooDependency>(); }
public void ShouldResolveBindedInstance() { var glower = new Glower(); var instance = new FooDependency(); glower.Bind(instance); var resolved = glower.Resolve <FooDependency>(); resolved.Should().Be.SameInstanceAs(instance); }
public void ShouldBindGenericTypes() { var glower = new Glower(); glower.Bind <IFooDependency, FooDependency>(); var resolved = glower.Resolve <IFooDependency>(); resolved.Should().Not.Be.Null(); resolved.Should().Be.OfType <FooDependency>(); }
public void ShouldResolveBindedInstance() { var glower = new Glower(); var instance = new FooDependency(); glower.Bind(instance); var resolved = glower.Resolve<FooDependency>(); resolved.Should().Be.SameInstanceAs(instance); }
public void ShouldResolveTypeWithDependencies() { var glower = new Glower(); glower.Bind <IFooDependency, FooDependency>(); glower.Bind <INestedDependency, NestedDependency>(); glower.Bind <IAnotherFooDependency, AnotherFooDependency>(); var foo = glower.Resolve <Foo>(); foo.Should().Not.Be.Null(); }
public virtual void drawGlow() { if (AMAMod.settings.AllowProjectileGlow) { if (!Glower.NullOrEmpty()) { foreach (GlowerProjectileExtension glower in Glower) { glower.Glow(this, this.ExactRotation); } } } }
void SetInactive() { PowerCompTrader.PowerOn = !PowerCompTrader.PowerOn; Glower?.UpdateLit(Map); PowerCompTrader.PowerOn = false; if (Glower != null) { Glower.Props.glowColor = Clear; Glower.UpdateLit(Map); Log.Message($"{ThingID} {Glower.Glows}|{PowerCompTrader.PowerOn}"); } }
private void SetActive() { FillableDrawer?.Trigger(); PowerCompTrader.PowerOn = !PowerCompTrader.PowerOn; Glower?.UpdateLit(Map); PowerCompTrader.PowerOn = true; if (Glower != null) { Glower.Props.glowColor = GlowColor; Glower.UpdateLit(Map); Log.Message($"{ThingID} {Glower.Glows}|{PowerCompTrader.PowerOn}"); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Gabber") && isActiveAndEnabled) { //transform.localScale = transform.localScale * 1.5; transform.parent = other.gameObject.transform; GetComponent <Rigidbody>().isKinematic = true; //GameController.instance.showCabinet(); Glower g = GetComponentInChildren <Glower>(); if (g != null) { g.Reset(); g.enabled = false; } } if (other.gameObject.CompareTag("GoalObject") && isActiveAndEnabled) { //transform.localScale = transform.localScale * 1.5; GetComponentInChildren <ParticleSystem>().Play(); Destroy(gameObject, GetComponentInChildren <ParticleSystem>().duration); } }
public void ShouldResolveTypeWithDependencies() { var glower = new Glower(); glower.Bind<IFooDependency, FooDependency>(); glower.Bind<INestedDependency, NestedDependency>(); glower.Bind<IAnotherFooDependency, AnotherFooDependency>(); var foo = glower.Resolve<Foo>(); foo.Should().Not.Be.Null(); }