Esempio n. 1
0
    // add the glow componet to a object and assigns it a random glow color and tells it not to glow
    private void AddGlows(GameObject obj)
    {
        GlowObject go = obj.AddComponent <GlowObject>();

        go.glowColor = UnityEngine.Random.ColorHSV(0.2F, 1, 0.2F, 1, 0.2F, 1, 0, 0);
        go.Glow(false);
    }
Esempio n. 2
0
    public override void OnInspectorGUI()
    {
        GlowObject glowObj = (GlowObject)target;

        DrawDefaultInspector();

        GUILayout.Space(10);
        if (GUILayout.Button("Start Glowing"))
        {
            glowObj.Glow(true);
        }

        GUILayout.Space(10);
        if (GUILayout.Button("Stop Glowing"))
        {
            glowObj.Glow(false);
        }
    }