private void SetupGlowCamera() { GlowCamera.CopyFrom(this.GetComponent <Camera>()); GlowCamera.clearFlags = CameraClearFlags.SolidColor; GlowCamera.rect = new Rect(0, 0, 1, 1); GlowCamera.backgroundColor = new Color(0, 0, 0, 0); GlowCamera.cullingMask = GlowRenderLayer; GlowCamera.targetTexture = this.m_GlowTexture; }
private void SetupGlowCamera() { GlowCamera.CopyFrom(GetComponent <Camera>()); GlowCamera.clearFlags = CameraClearFlags.SolidColor; GlowCamera.rect = new Rect(0, 0, 1, 1); GlowCamera.backgroundColor = new Color(0, 0, 0, 0); GlowCamera.cullingMask = glowLayer; GlowCamera.targetTexture = glowTexture; if (GlowCamera.actualRenderingPath != RenderingPath.VertexLit) { GlowCamera.renderingPath = RenderingPath.VertexLit; } }