Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        myRigidbody = GetComponent <Rigidbody2D> ();
        // should we create a gamecontroller for that
        cameraCont          = playerCamera.GetComponent <CameraController>();
        pauseCont           = GetComponent <PauseController>();
        platformCont        = platformControllerObject.GetComponent <PlatformController>();
        endPlatform         = FindObjectOfType <EndPlatformController>().gameObject;
        hsMuellerController = GetComponent <HSController>();

        InitiateMenu();
        GlobalstatsIO stats = new GlobalstatsIO();
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        GameOverScreen.SetActive(false);
        NameEntry.SetActive(false);
        GlobalstatsIO.api_id     = "X0251Fjn0zp0sDsyOWiXZfnUc2QIdocapfgqUzOV";
        GlobalstatsIO.api_secret = "eWBSoaGksDkI1eV44DhtPsS5IjZh8VqnR2ffdVAF";

        GridLayout = GetComponent <GridLayoutGroup> ();

        GlobalStats = new GlobalstatsIO();
        lb          = GlobalStats.getLeaderboard("leaders", 10);


        LevelData  = new List <Level> ();
        LevelWords = new Dictionary <Level, List <string> > ();

        LevelData.Add(new Level {
            id = 1, rows = 7, cols = 8, x = 1, y = 1, isDown = true
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "TUTORIAL", "LEVEL"
        });

        LevelData.Add(new Level {
            id = 2, rows = 12, cols = 7, x = 1, y = 1, isDown = true
        });


        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "THE", "THEME", "IS", "TERRIBLE"
        });


        LevelData.Add(new Level {
            id = 3, rows = 12, cols = 7, x = 1, y = 6, isDown = true
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "DAY", "ONE", "TOTAL", "DISASTER"
        });



        LevelData.Add(new Level {
            id = 4, rows = 10, cols = 8, x = 2, y = 7, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "HAD", "ALMOST", "GIVEN", "UP", "COMPLETELY"
        });

        LevelData.Add(new Level {
            id = 5, rows = 9, cols = 12, x = 3, y = 2, isDown = true
        });


        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "WATCHING", "BIG", "BANG", "THEORY", "ON", "SHOWBOX"
        });

        LevelData.Add(new Level {
            id = 6, rows = 9, cols = 10, x = 4, y = 5, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "WHEN", "THIS", "IDEA", "CAME", "TOGETHER"
        });

        LevelData.Add(new Level {
            id = 7, rows = 12, cols = 9, x = 3, y = 5, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "THAT", "WASNT", "UTTERLY", "TERRIBLE"
        });

        LevelData.Add(new Level {
            id = 8, rows = 8, cols = 7, x = 1, y = 8, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "NOW", "RACE", "AGAINST", "TIME"
        });


        LevelData.Add(new Level {
            id = 9, rows = 7, cols = 13, x = 6, y = 1, isDown = true
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "TO", "HACK", "SOMETHING", "TOGETHER"
        });

        LevelData.Add(new Level {
            id = 10, rows = 9, cols = 9, x = 1, y = 8, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "IF", "YOURE", "PLAYING", "THIS"
        });

        LevelData.Add(new Level {
            id = 11, rows = 8, cols = 10, x = 4, y = 2, isDown = false
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "AND", "COMPLETE", "TWELVE", "LEVELS"
        });

        LevelData.Add(new Level {
            id = 12, rows = 10, cols = 11, x = 5, y = 4, isDown = true
        });

        LevelWords.Add(LevelData [LevelData.Count - 1], new List <string>
        {
            "POST", "HORSE", "TO", "DEMONSTRATE", "GENIUS"
        });

        CurrentLevel = LevelData [CurrentLevelID];

        StartTime = DateTime.Now;
        ClearGrid();
    }