Esempio n. 1
0
        /// <summary>
        /// Processes functions involved in lodging a new ownership (and kingship) challenge
        /// Returns ProtoMessage in case of error
        /// </summary>
        public ProtoMessage LodgeOwnershipChallenge(PlayerCharacter challenger)
        {
            bool         proceed = true;
            ProtoMessage result  = null;

            // ensure aren't current owner
            if (challenger == this.owner)
            {
                result = new ProtoMessage();
                result.ResponseType = DisplayMessages.KingdomAlreadyKing;
            }

            else
            {
                // create and send new OwnershipChallenge
                OwnershipChallenge newChallenge = new OwnershipChallenge(Globals_Game.GetNextOwnChallengeID(), challenger.charID, "kingdom", this.id);
                proceed = Globals_Game.AddOwnershipChallenge(newChallenge, out result);
            }

            if (proceed)
            {
                // create and send journal entry
                // get interested parties
                PlayerCharacter currentOwner = this.owner;

                // ID
                uint entryID = Globals_Game.GetNextJournalEntryID();

                // date
                uint year   = Globals_Game.clock.currentYear;
                byte season = Globals_Game.clock.currentSeason;

                // location
                string entryLoc = this.id;

                // journal entry personae
                string   allEntry          = "all|all";
                string   currentOwnerEntry = currentOwner.charID + "|king";
                string   challengerEntry   = challenger.charID + "|pretender";
                string[] entryPersonae     = new string[] { currentOwnerEntry, challengerEntry, allEntry };

                // entry type
                string entryType = "depose_new";

                // journal entry description
                string[] fields = new string[4];
                fields[0] = this.name;
                fields[1] = this.id;
                fields[2] = challenger.firstName + " " + challenger.familyName;
                fields[3] = currentOwner.firstName + " " + currentOwner.familyName;

                ProtoMessage ownershipChallenge = new ProtoMessage();
                ownershipChallenge.MessageFields = fields;
                ownershipChallenge.ResponseType  = DisplayMessages.KingdomOwnershipChallenge;
                // create and send a proposal (journal entry)
                JournalEntry myEntry = new JournalEntry(entryID, year, season, entryPersonae, entryType, ownershipChallenge, loc: entryLoc);
                Globals_Game.AddPastEvent(myEntry);
            }
            return(result);
        }